Selling games (Page 3)
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Charting the evolution of social instant gaming
Gismart's Alexey Avdey explores how developers and publishers can make the most of the social instant gaming opportunity
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Mastering predictive lifetime value in the iOS 14.5+ era
Adjust's Katie Madding explores how to make accurate LTV predictions in a post-IDFA world
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Could the UK's Online Safety Bill change gaming worldwide?
Fieldfisher's Frankie Everitt and John Brunning explore the ramifications of the flagship policy and what you should be doing to comply
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How Dread Hunger found and retained an audience
GameDiscoverCo talks with James Tan of Digital Confectioners to find what made the social deduction game click
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A crash course in understanding trademarks | GDC 2022
Sheridans' Tim Repa-Davies gave an overview of how trademarks work, and what to look out for when it comes to giving a publisher access to your IP rights
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TikTok lessons from Among Us' success | GDC 2022
Innersloth's Victoria Tran shared tips about how to run a games TikTok account
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Deep dive: Inside Strange Horticulture's delightful Steam success
Iceberg Interactive CEO Erik Schreuder recaps the occult plant store puzzle game's launch strategy
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A post-IDFA guide to user acquisition for indies
Tenjin's Christopher Farm offers advice on how small mobile studios can attract more players to their games in 2022
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Lessons learned from getting an indie publisher off the ground
Untold Tales CEO Maciej Łączny reflects on what went right and wrong in launching the indie publishing outfit
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Should you be bringing your creatives in-house?
IronSource's Dan Greenberg looks into the intricacies of ad creatives production on mobile
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How to squeeze the most out of your demo
Michal Napora gives tips on marketing your demo for the GamesIndustry.biz Academy
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A look at how publishers select, review, and sign indie games
Alessandro Cossidente explains what games go through to get from pitching to publishing
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Deep dive: Turning around your game's reviews post-launch
Pathway dev Simon Bachmann discusses the game's path from Mixed reviews at launch to a Mostly Positive success
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Lessons learned from the success of Spiritfarer
Thunder Lotus' Nicolas Guérin and Rodrigue Duperron reflect on the journey of the million-selling indie hit
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10 takeaways from the new CAP guidance on in-game purchases
Wiggin's Peter Lewin breaks down new legislation on in-app transactions and what it means for developers
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What to do when bringing big-name IP into your mobile game
FunPlus' Bob Slinn shares lessons from bringing Joker and The Walking Dead into its zombie strategy hit State of Survival
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What developers can learn from last night's The Apprentice
Industry veterans Ian Livingstone and Roberta Lucca offer further advice after judging this week's episode
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An introduction to machine translation for localisation
Alconost's Kris Trusava looks into the advantages and challenges of machine translation to localise games
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How to secure funding for your indie game
Global Top Round's Pontus Mahler deciphers the world of funding, from accelerators to venture capital
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How to pitch your hypercasual game to a publisher
Supersonic Studios' Danielle Reich Cohen gives tips about how to pitch to hypercasual publishers the right way
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Finding a publisher in a pandemic: How to stand out in a sea of Zoom calls and digital events
Publishers discuss how to make your pitch more memorable, and the risks and rewards of platform holder deals
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Analyzing an indie F2P success on Steam
GameDiscoverCo looks at how Slapshot: Rebound went top shelf with customization microtransactions and in-game ads
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How to get the most out of your community and embrace its ideas
Star Stable's Johan Sjöberg gives tips about interacting with your players in a way that helps grow your company
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Valve answers your questions about SteamDeck and releasing on Steam
Missed our GI Live: London session? Watch the full video here
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How streamers pick games: An interview with SplatterCat
GameDiscoverCo's Simon Carless asks the indie-focused YouTuber about the logistics of constantly finding new games to feature