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A beginner's guide to performance capture by Epic Games

Sponsored article: Epic Games' David Hibbitts looks into the intricacies of performance capture and how to set up your own system

By Sponsored Article

What the Age Appropriate Design Code means for video games

The ICO's Statutory Code regarding children's personal data has implications for video games -- Baker McKenzie's Ben Slinn advises to start preparing now

By Ben Slinn

Why localisation is a vital part of games writing

A LudoNarraCon panel looked at the links between writing and localisation, and the impact translation has on world building

By Marie Dealessandri

No time to fail: How to stop databases from damaging your game launch

Percona discusses how to choose your database and approach its implementation

By Matt Yonkovit

A guide to creating sound and music for mobile games

King's audio director Vanesa Tate discusses the five things you should think about when creating music for mobile games

By Vanesa Tate

What is the best game engine: is Godot right for you?

The GamesIndustry.biz Academy's in-depth guide to Godot, a flexible and intuitive engine focused on 2D, that could soon become a 3D powerhouse

By Marie Dealessandri

Three free tools to level up your prototyping

Joel Beardshaw explains how Ustwo Games makes the most of free tools for creative prototyping

By Joel Beardshaw

How to improve your understanding of games with teardowns

Nate Ross on creating good teardowns and the reasons why they're a powerful resource

By Nate Ross

The best practices and design principles of VR development

VR developers tell the GamesIndustry.biz Academy about the golden rules and design challenges of making games for virtual reality

By Marie Dealessandri

Six ways to improve your world building

Kate Edwards gives developers advice and tools to build fully realised game worlds

By Marie Dealessandri

Killing creative block with kindness

Gabby DeRienzo shares the process that helped her recover from burnout while working on Super Crush KO

By Rebekah Valentine

Tips for developers making a cross-platform game

AccelByte's Raymond Arifianto shares strategic and technical insights on cross-platform design

By Rebekah Valentine

The four pillars of good representation

GDC 2020: Proletariat's Tori Schafer offers key considerations for studios including LGBT+ representation in their games

By Rebekah Valentine

Building Ori and the Will of the Wisps with 80 people working from home

Moon Studios' Thomas Mahler reveals the challenges and solutions to managing a distributed development team

By Christopher Dring

Creative Chronicles: A balancing post-mortem of Total War Three Kingdoms

The GamesIndustry.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on strategy game balancing

By Creative Assembly

Creative Chronicles: tutorials and insights into game development

Total War developer Creative Assembly share its tips on all aspects of building games, in its game development tutorial series Creative Chronicles

By Marie Dealessandri

Five lessons for developers from the GamesIndustry.biz Investment Summit

Panelists and speakers offer tips and advice for pitching game ideas to publishers and investors

By Rebekah Valentine

Creative Chronicles: Analysing AI behaviour in Total War

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on balancing AI behaviour

By Creative Assembly

Six common mistakes when moving to live-service games and free-to-play

Industry consultant Ben Cousins outlines the most common pitfalls for developers tackling a new structure and business model

By Ben Cousins

Creative Chronicles: Total War character art tutorial

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on the art of Total War: Warhammer

By Creative Assembly

Game crunch lessons: How to avoid game development crunch

“Teams who are having fun make better games and making games should be fun -- otherwise, what's the point?”

By Christopher Dring

The ten commandments of indie survival

Novarama's Daniel Sanchez-Crespo shares his golden rules of survival for indie developers with the GamesIndustry.biz Academy

By Daniel Sanchez-Crespo

Creative Chronicles: Managing complexity in game audio

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on game audio

By Creative Assembly

Let's talk insurance for your games business

Insurance is necessary to navigate the uncertain waters of the games industry -- GG Insurance's Philip Wildman demystifies the process

By Philip Wildman

Creative Chronicles: The sweet spot of asymmetric design

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on asymmetric design

By Creative Assembly

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