Connect with world renowned investors

14 - 16 April 2021

Join the event

How weapon capabilities influence environmental design and player movement

Lead game designer on Hood: Outlaws & Legends Jamie Smith explores how weapon mechanics can impact other areas

By Jamie Smith

Why next-gen consoles need next-gen faces

DI4D's Colin Urquhart discusses the ever higher expectations of realism in games for the Academy

By Colin Urquhart

The manifold challenges of localising Disco Elysium

Testronic's Manuel Jimenez Verdinelli details the hurdles of localising ZA/UM's hit and its one million words

By Manuel Jimenez Verdinelli

An introduction to UX writing for mobile

King's Patricia Gómez Jurado shares good practices around crafting user experience copy for casual mobile games

By Marie Dealessandri

Five things to consider when building games for future players

Benjamin Charbit shares the lessons he's learnt about the audience Darewise Entertainment is targeting: Gen Z

By Benjamin Charbit

The Bala brothers' guide to finding the magic

At GDC Showcase, the Velan Studios founders detailed their business model, fuelled by divergent thinking

By Marie Dealessandri

Developing for fandom at every level

Beautiful Glitch creative director Julián Quijano explains how Monster Prom was designed with fan consumption in mind

By Brendan Sinclair

Five tips on being a better producer

Fundamentally Games' Ella Romanos looks at what makes production successful for the Academy

By Ella Romanos

Getting closer to simulating the real world: Applying ray tracing in games

At Tencent Game Developers Conference, Yuan Xie explored the challenges of applying ray tracing

By Yuan Xie

Best practices for designing an effective user interface

Double Eleven's Edd Coates shares the essential components to designing accessible and effective UI for video games

By William Nelson

How to be a better character designer

At the Yorkshire Games Festival, Lucy Kyriakidou explored visual storytelling, body diversity, and how to improve your art skills

By Marie Dealessandri

Making terms and conditions more accessible to users

Sulake discusses how to make something that epitomizes "boring" into something that adds to the user experience

By Raquel Alvarez

The black art of platform conversions: The release candidate

Sponsored article: Abstraction Games details the penultimate stage of the adaptation process -- the release candidate

By Academy Sponsored

GoldenEye, Mario and how to succeed in the world of nostalgia

There's a huge market of 30-somethings eager to replay the games from their youth, but getting it right can be hard

By Christopher Dring

Azure PlayFab: The world's biggest dev tools you've never thought of

Microsoft's James Gwertzman tells the Academy about his mission to help developers succeed

By Marie Dealessandri

Piracy: Does it matter?

People will try to steal your game in huge numbers, says Butterscotch Shenanigans' Adam Coster -- treat it as a design constraint

By Adam Coster

Dealing with delays: A guide to production optimization and crisis management

META Publishing's Alessandro Cossidente explains how to avoid setbacks, and how to cope when it does happen

By Alessandro Cossidente

Using player-avatar relations to make more engaging and successful games

Avatars can be the key to offering more intense and satisfying game experiences, and inspiring loyalty among players

By Hugo Aranzaes

How to enable cross-progression between generations and platforms

AccelByte's Raymond Arifianto gives a crash course on how to implement platform-agnostic cloud save features

By Raymond Arifianto

Maximum safety, minimum cost: How to launch your game on a new platform

Focusing on the Epic Games Store, Reto Moto's Jean-Marc Broyer dives into launching a PC game on a new platform

By Jean-Marc Broyer

How to bring blockbuster brands to the gaming world

Outright Games on three key principles that can bring success when working with major licenses

By Terry Malham-Wallis

The black art of platform conversions: The tailored port

Sponsored article: Ensuring players experience the game they love as though it was designed for their platform of choice is not easy to achieve -- but that is why Abstraction Games puts so much effort into "tailoring"

By Academy Sponsored

Key questions to ask before hiring a QA vendor

Keywords Studios' Adam Rush provides indie studios with the answers to the most common QA questions

By Adam Rush

What are the biggest changes impacting the games industry?

At the NG20+ conference, Rami Ismail looked back at a decade of games industry and how it can inform indies' decisions going forward

By Marie Dealessandri

How to build your back-end in the cloud

Linode's Will Blew explores the options available to developers who want to use the cloud to host their back-end

By Will Blew

Page 1 of 5

Subscribe to the Newsletters