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Creative Chronicles: Analysing AI behaviour in Total War

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on balancing AI behaviour

By Creative Assembly

Six common mistakes when moving to live-service games and free-to-play

Industry consultant Ben Cousins outlines the most common pitfalls for developers tackling a new structure and business model

By Ben Cousins

Creative Chronicles: Total War character art tutorial

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on the art of Total War: Warhammer

By Creative Assembly

Game crunch lessons: How to avoid game development crunch

“Teams who are having fun make better games and making games should be fun -- otherwise, what's the point?”

By Christopher Dring

The ten commandments of indie survival

Novarama's Daniel Sanchez-Crespo shares his golden rules of survival for indie developers with the GamesIndustry.biz Academy

By Daniel Sanchez-Crespo

Creative Chronicles: Managing complexity in game audio

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on game audio

By Creative Assembly

Let's talk insurance for your games business

Insurance is necessary to navigate the uncertain waters of the games industry -- GG Insurance's Philip Wildman demystifies the process

By Philip Wildman

Creative Chronicles: The sweet spot of asymmetric design

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on asymmetric design

By Creative Assembly

Creative Chronicles: Designing for colour blindness in games

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on colour blindness

By Creative Assembly

What is the best game engine: is Construct right for you?

The GI.biz Academy's in-depth guide to Scirra's Construct, the perfect introduction to game development and programming, and a powerful tool in the classroom

By Marie Dealessandri

What is the best game engine for your game?

In-depth guides to finding the best game engine to develop your game, including Unreal, Unity, GameMaker, and more

By Marie Dealessandri

How to apply for Video Games Tax Relief and make a VGTR claim

Video Games Tax Relief is not easy to understand -- here's our in-depth guide to making a VGTR claim and passing the cultural test

By Marie Dealessandri

What is the best game engine: is CryEngine right for you?

An in-depth guide to Crytek's CryEngine, which balances huge visual power against a smaller community

By Marie Dealessandri

What is the best game engine: is GameMaker right for you?

An in-depth guide to YoYo Games' GameMaker, one of the best game engines for aspiring developers without technical skills

By Marie Dealessandri

What you need to know about VGTR and the certification process

The first part of our Video Games Tax Relief guide is dedicated to the certification process and answering the most pressing questions

By Marie Dealessandri

How to apply for and pass the VGTR cultural test

The second part of our Video Games Tax Relief guide is dedicated to the cultural test, how it works and what you'll need to pass

By Marie Dealessandri

What is the best game engine: is MonoGame right for you?

An in-depth guide to MonoGame, the spiritual successor to XNA and one of the best engines for experienced coders

By Marie Dealessandri

What is the best game engine: is Unreal Engine right for you?

An in-depth guide to Epic's Unreal Engine 4, which combines reach, technical sophistication and value for money

By Marie Dealessandri

What is the best game engine: is Unity right for you?

The GI.biz Academy's in-depth guide to Unity Technologies' widely used Unity engine, the leader for indie and mobile game development

By Marie Dealessandri

How to make the VGTR claim

The last part of our Video Games Tax Relief guide is dedicated to making the VGTR claim itself

By Marie Dealessandri

Straight talk on funding -- five top tips

Fundamentally Games' Ella Romanos on forecasts, fees, the value of debt, and why failure can be useful

By Ella Romanos

Eight essential ways to use sound in video games

Creating an engaging experience requires audio that delivers in eight important areas, says Unlock Audio's Elliot Callighan

By Elliot Callighan

Getting the best from your audio department

Unlock Audio's Elliot Callighan on the importance of communication in creating game audio, and practical advice on how to be better

By Elliot Callighan

The ins and outs of funding your next game

Publishers, a crowdfunding platform, and a development fund share insight and advice on the whats, whens, and hows of securing investment

By Rebekah Valentine

Thoughts on game voice casting: Part Two

Mark Estdale details the casting processes that OM has used on games such as Horizon Zero Dawn and Warhammer: Vermintide 2

By Mark Estdale

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