How to bring your game world to life with impactful sound design

Pearl Abyss' composer and audio director Hwiman Ryu on how engaging audio design can heighten players' experience

By Hwiman Ryu

How has the pandemic affected international expansion in video games?

Sponsored Article: A new survey details the rise of cloud technologies amongst developers, concerns around DDoS attacks and global expansion plans

By Sponsored Article

Developing Bake It under quarantine

Kwalee's head of development Simon Platt on the processes and tools needed to make and ship a new product during lockdown

By Simon Platt

Breaking the formula: How to make a standout game trailer

From Port Royale 4 to Bleeding Edge, Flipbook Studio's Andrew Lord details what can make for a memorable trailer

By Andrew Lord

Why the discussion around difficulty is outdated and archaic

At Ludicious X, ArenaNet's Jennifer Scheurle offered a roadmap for moving beyond the tired language and debates around difficulty in video games

By Matthew Handrahan

Notes on inspiration from a BAFTA-winning studio

Sarepta Studio's CEO Catharina B°hler explores the many ways to find inspiration and stay creative during development

By Marie Dealessandri

How to successfully cater to older players

Mobile veteran Wilhelm Taht looks at lessons from Bingo Bash's success on successfully appealing to players aged 55+

By Wilhelm Taht

Performance capture in the era of remote working

The Academy explores the challenges of remote performance capture -- and how to overcome them

By Marie Dealessandri

The astronomical challenge of recording The Outer Worlds

How did Obsidian handle voice work for a game with almost 350 characters, 40 voice actors, and recording studios in different countries?

By Scott C. Jones

A beginner's guide to design and concept

D3T's head of design Hal Sandbach shares key tips for conceptualization and design, as well as what to look for in a designer

By Hal Sandbach

What makes a good bug report?

Nick Barrett, CEO at Proper QA, divulges the best practices of bug reporting

By Nick Barrett

Join Creative Assembly for a live Q&A about cinematics today

The Total War studio will be discussing how to create appealing cinematics, as well as the pipeline from directing to VFX

By Marie Dealessandri

How to maximise your Video Games Tax Relief claim

Myriad Associates' Barrie Dowsett has six tips for game developers to make the most of the UK government's tax relief scheme

By Barrie Dowsett

You have five seconds: Why you need strong visual design in your indie game

Skelattack's creator David Stanley on why first impressions are everything, plus art tips so your assets stand out

By David Stanley

A beginner's guide to performance capture by Epic Games

Sponsored article: Epic Games' David Hibbitts looks into the intricacies of performance capture and how to set up your own system

By Sponsored Article

What the Age Appropriate Design Code means for video games

The ICO's Statutory Code regarding children's personal data has implications for video games -- Baker McKenzie's Ben Slinn advises to start preparing now

By Ben Slinn

Why localisation is a vital part of games writing

A LudoNarraCon panel looked at the links between writing and localisation, and the impact translation has on world building

By Marie Dealessandri

No time to fail: How to stop databases from damaging your game launch

Percona discusses how to choose your database and approach its implementation

By Matt Yonkovit

A guide to creating sound and music for mobile games

King's audio director Vanesa Tate discusses the five things you should think about when creating music for mobile games

By Vanesa Tate

What is the best game engine: is Godot right for you?

The Academy's in-depth guide to Godot, a flexible and intuitive engine focused on 2D, that could soon become a 3D powerhouse

By Marie Dealessandri

Three free tools to level up your prototyping

Joel Beardshaw explains how Ustwo Games makes the most of free tools for creative prototyping

By Joel Beardshaw

How to improve your understanding of games with teardowns

Nate Ross on creating good teardowns and the reasons why they're a powerful resource

By Nate Ross

The best practices and design principles of VR development

VR developers tell the Academy about the golden rules and design challenges of making games for virtual reality

By Marie Dealessandri

Six ways to improve your world building

Kate Edwards gives developers advice and tools to build fully realised game worlds

By Marie Dealessandri

Killing creative block with kindness

Gabby DeRienzo shares the process that helped her recover from burnout while working on Super Crush KO

By Rebekah Valentine

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