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Unity kills Runtime Fee for Personal users, offers rev share for others
Engine maker will only apply per-install charges for devs on Pro or Enterprise licenses who upgrade to new version of Unity next year
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Is chasing artificial intelligence genuinely senseless? | This Week in Business
How can Roblox take a cut of sales that aren't happening if AI undermines the creator economy?
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Bandai Namco: "Every publisher has to focus more on their own expertise"
European boss Arnaud Muller on maintaining momentum post-Elden Ring and the challenges of the market
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Microsoft's hardware strategy looks more and more traditional | Opinion
Xbox Series X|S once presented a radically different vision; a console platform that would evolve and improve, ending the hardware generation cycle for good. What happened?
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UK preliminarily approves Microsoft's acquisition of Activision Blizzard
CMA says modified deal addresses main issues in cloud gaming space but "residual concerns" remain
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The current state of games investment
Investors and publishers discuss the biggest challenges of the past few years, and how this might change when global economic uncertainty eases
Steam Deck follow-up not likely until late 2025 or later
Its doubtful battery technology will improve enough not to be impeded by new hardware performance
Jobs Roundup: September 2023 | ESA hires Christianna Barnhart as SVP of government affairs
Update: Jack Attridge is appointed creative director at Supermassive, Karina Lavushkina joins SuperScale as marketing strategist
Unity kills Runtime Fee for Personal users, offers rev share for others
Engine maker will only apply per-install charges for devs on Pro or Enterprise licenses who upgrade to new version of Unity next year
Report: European game industry salary potential varies by region
Gender pay gap continues to widen as people climb up company ranks within the continent
Is chasing artificial intelligence genuinely senseless? | This Week in Business
How can Roblox take a cut of sales that aren't happening if AI undermines the creator economy?
ReedPop shares first-year results for new data platform Engage
Publisher reports 50% more clickthroughs for ad campaigns in less than a year
Bandai Namco: "Every publisher has to focus more on their own expertise"
European boss Arnaud Muller on maintaining momentum post-Elden Ring and the challenges of the market
Microsoft's hardware strategy looks more and more traditional | Opinion
Xbox Series X|S once presented a radically different vision; a console platform that would evolve and improve, ending the hardware generation cycle for good. What happened?
Wicked Saints Studios raises $3.5m for blended-reality game
The Oregon-based studio's latest seed funding round brings overall funding to $4.6 million
Microsoft’s acquisition of Activision Blizzard: What’s going on and what happens next?
We look at the regulatory process and explain what it all means for the $68.7 billion deal
UK preliminarily approves Microsoft's acquisition of Activision Blizzard
CMA says modified deal addresses main issues in cloud gaming space but "residual concerns" remain
Finalists for the UK Best Places To Work Awards special awards revealed
Ustwo leads the pack with five nominations
North American game audio professionals earn more in than their peers across the world
Also male sound designers in the continent make more yearly than their female and nonbinary peers
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Why VR needs a new playbook – and where the industry should start
ForeVR Games' CEO Marcus Segal, who helped scale Zynga in the early days, identifies key areas of improvement for VR to finally see widespread adoption
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Four child protection regulations to have on your radar – and how to comply with them
Yoti's Julie Dawson offers advice to developers on verifying the age of their players and protecting them from inappropriate content
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Three priorities for creating a safe and diverse games studio
At Develop 2023, Code Coven's Cinzia Musio posed questions studio leaders should ask themselves about how their company supports marginalised people
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The five deadly traps of user acquisition
Phoenix Games' Justin Stolzenberg offers a survival guide for any studios struggling to improve the profitability of their mobile game