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12 licensees for Terminal Reality's Infernal Engine

Over 20 games now in development using the technology

Since the launch of the Infernal Engine in February 2009, Terminal Reality has notched up more than a dozen licensees, it has announced.

More than 20 games currently in development are utilising the technology from developers that include Trine Games, Zen Technologies and A.C.R.O.N.Y.M Games.

"In a challenging year for the games industry, Infernal Engine's growth shows the strength of our technology," said Joe Kreiner, VP of sales and marketing at Terminal Reality.

"Additionally, these new licensees are testament to the versatility of the Infernal Engine. From the Nintendo Wii and the Xbox 360, to the PS3 and the PSP, developers interested in making top-notch games will be hard-pressed to find a better development platform than the Infernal Engine. Our success will continue in 2010, I can't wait to announce the titles currently in development."

"A.C.R.O.N.Y.M is delighted to be using TRI's Infernal Engine for our next project," added the Vancouver-based studio's CEO Joe Bonar.

"It is part of a great story: we worked with Red Fly on Ghostbusters for the Wii which uses Infernal, then used the tech to develop our own IP. Now we’re working with a top tier publisher on an unannounced title by demonstrating great capability using Infernal as a foundation and rapid prototyping tool."

The benefits of the engine include easy scalability between platforms, a high level of support and a streamlined content pipeline to maximise productivity, say Terminal Reality.

The company will be showing the technology to developers and publishers at the Game Connection in Lyon in December and the DICE conference in February next year.