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Rob Pardo: VR MMOs not happening any time soon

World of Warcraft designer also offers advice to aspiring developers during his View Conference keynote

By James Batchelor

Intel: VR is "eye-opening moment" for computing

Kim Pallister, director of the Intel VR Center of Excellence, on the chip maker's goals for VR and why it sees VR making esports more accessible

By James Brightman

New video capture studio Dimension opens doors in London

Facility capable of creating content for virtual and mixed reality, as well as games and film

By James Batchelor

Unreal Engine adds ARKit and ARCore support

Version 4.18 of Epic's toolset enables developers to build augmented reality games for both iOS and Android

Starbreeze cedes majority control of StarVR to Acer

The Swedish company will not have to honour the remaining $7.5 million it pledged to invest last year

By Matthew Handrahan

Resident Evil VII ships four million units but remains a long way from sales target

The game has proven a hit on VR, with just under 300,000 users on the platform

By Haydn Taylor

Apple: "Quality" AR headsets aren't possible with current tech

CEO Tim Cook believes "anything you would see on the market any time soon" won't provide a good experience

By Matthew Handrahan

VR chasm of disappointment becoming more of an abyss?

Analysts weigh in on whether the latest Oculus announcements this week will move the needle for VR adoption

By James Brightman

Magic Leap lining up another $1 billion in funding

Secretive startup plans to sell 37 million shares at $27 each, taking lifetime funding beyond $2.5 billion

By Matthew Handrahan

Oculus reveals VR titles from Respawn and Pixar

Titanfall and Toy Story studios readying projects for release in 2019 and next month, respectively

By Brendan Sinclair

Oculus wants to replace your computer monitor

New Core 2.0 update introduces Dash 3D overlay for computing

By James Brightman

Oculus Go to ship early next year for $199

New standalone VR headset finds the "sweet spot" between affordability and quality, says Mark Zuckerberg

By James Brightman

Virtual social spaces app receives additional $11 million funding

Funding for Bigscreen reaches $14 million as developers prepare app for Microsoft Mixed Reality

By Haydn Taylor

Open source DK2 reveals cancelled Oculus headset

DKHD would have been smaller and lighter than original Rift, but screen and tracking weren't good enough

By James Batchelor

3rd Eye Studios raises $1 million

Funding from Colopl, Karl Magnus Troedsson and others will go towards 3rd Eye Core VR tools and Downward Spiral IP

By Matthew Handrahan

Leap Motion opens new research studio in London

VR/AR filmmaker Keiichi Matsuda will lead the new office as VP of Design and Global Creative Director

By James Brightman

Steam, Samsung and Halo all coming to Windows Mixed Reality

SteamVR preview now available to developers, Samsung Odyssey headset announced, and Halo Recruit VR experience will launch on October 17

By Matthew Handrahan

AltspaceVR is now part of Microsoft

Social VR company saved from going out of business by acquisition deal

By Matthew Handrahan

Turtle Rock's VR push: "It really is the future of computing"

Left 4 Dead studio will continue traditional development but envisions always having a team dedicated to VR, says GM Steve Goldstein

By James Brightman

Oculus introduces refund policy for Rift and Gear VR games

Virtual reality users now able to request their money back within two weeks of purchase

By James Batchelor

Sony wishes PlayStation VR had stronger competition

Andrew House says he's not comfortable leading the pack by a wide margin, new category should have multiple platforms succeeding

By Brendan Sinclair

Oculus founder Palmer Luckey forms new VR company

Luckey suggests virtual reality companies work together to grow the market

By Haydn Taylor

Taking the Bait: How to survive the VR market

Tommy Palm shares takeaways from possibly the most popular VR game ever, and how retention can help VR studios endure the market's growing pains

By Brendan Sinclair

HTC Vive giving devs 100% of Viveport revenue for holidays

Company also increasing rev share on Viveport Arcade Manager and leading $4m investment into VRChat

By James Brightman

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