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HTC Vive receives $200/150 price cut

Move follows Oculus price drop last month

By Christopher Dring

New VR/AR publisher Big Immersive emerges from stealth

Firm has already published three titles, also seeking new games to sign

By James Batchelor

Against Gravity: "Physical harassment in VR can be really intense"

CCO Cameron Brown on nurturing Rec Room's thriving community, and the "very real" sense of physical threat in a virtual world

By Matthew Handrahan

Worldwide interactive media market tops $100 billion - Superdata

Research firm says global spend on games, eSports, game-related video content and VR/AR will be $104.6 billion this year, $168.8 billion by 2020

By Brendan Sinclair

Oculus co-founder Jack McCauley joins Lucid VR

VR veteran was also chief engineer at RedOctane, and now will help consumers capture VR experiences on smartphones

Is VR fulfilling its promise this time around?

On the fifth anniversary of the Rift Kickstarter campaign, early backers assess how it's gone and where it's going

By Brendan Sinclair

AltspaceVR to close after lack of investor interest

Social space with 35k MAUs couldn't find a new investor amidst the "general slowness" of the VR market

By Matthew Handrahan

HTC targets first standalone Vive headset at China

Qualcomm mobile tech will allow new VR device to be "accessible to the masses in China"

By Matthew Handrahan

VR growth steady as she goes - HTC

Dan O'Brien and Joel Breton say Vive met its targets for the first year, AAA games are on the way, and solutions in sight for wireless/nausea/latency problems

By Brendan Sinclair

Oculus: The Climb is Rift's best-seller to date

It's one of several titles that have made over $1m on the Oculus store alone, according to Jason Rubin

By James Brightman

Location-based augmented reality games now protected by First Amendment

US judge rules it unconstitutional for laws to block where AR titles may be played

By James Batchelor

VR's paths diverge: A question of scale

As the world's largest VR arcade opens to showcase room- and arena-scale VR, the out-of-home possibilities continue to diverge from in-home implementations

By Rob Fahey

VR hand tracking firm Leap Motion raises $50m

“Natural input through full hand tracking is inseparable and fundamental to the future of VR/AR"

By James Brightman

Disney targets virtual and augmented reality with Marvel, Star Wars games

Entertainment behemoth partners with Lenovo to create its own headset

By James Batchelor

Oculus permanently bundles Touch with Rift at $499

The news seemingly confirms that the $400 sale really is just for a limited time

By James Brightman

Force Field VR raises €1 million in funding

New money will support Landfall developer's further activities in high-end location-based VR

By Matthew Handrahan

Oculus plans $200 VR headset - Report

Company said to be launching new stand-alone device next year to bridge gap between mobile VR and high-end enthusiast market

By Brendan Sinclair

VR criticism "a little unfair" - Fargo

Industry vet still a big believer in VR, targeting 2019 for his server-based open-world survival VR title

By James Brightman

nDreams secures 2.7m further investment

Apax Partners' Paul Fitzsimons joins as Chairman, Geomerics' Rob Precious made non-executive director

Oculus moving on from investing in smaller VR projects

VR market can now support small and mid-sized teams, Oculus now prefers multi-million dollar investments

By Matthew Handrahan

Is high-end VR a dead end?

The Rift, Vive, and PSVR could fall short of success on their own while still securing a brighter future for VR

By Brendan Sinclair

Ex-ARM, Guerrilla Cambridge devs form VR firm Virtual Arts

New studio will create virtual reality development platform, as well as games, animations and interactive experiences for mobile

By James Batchelor

VR leaders won't emerge for another couple years - Climax

Climax Studios CEO Simon Gardner on the still challenging VR space, which he says no one realistically expected to take off in 2016 or 2017

By James Brightman

"So what the hell is Magic Leap doing?"

At the Develop conference today, Graeme Devine described the pitching process that helped Magic Leap discover the true nature of mixed reality content

By Matthew Handrahan

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