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"This year there will be longer and better VR games than Arizona Sunshine"

Vertigo Games on finding success in a limited market, the importance of the long tail, and what Resident Evil 7 means for VR

By Matthew Handrahan

Valve makes VR audio tools available for free

"Steam Audio is the product of many years of academic and industry research and development"

ZeniMax files for injunction over Oculus code

If granted, it would apply to games on sale for Oculus Rift and Gear VR

By Matthew Handrahan

Oculus: Going all-in on VR not a good plan for most devs

Insomniac CEO Ted Price interviews Oculus head of content Jason Rubin at the 2017 DICE Summit

By James Brightman

Valve drops mandatory training for Steam VR Tracking

Initial in-person $3,000 course no longer required, free remote training in English and Chinese now available

IMAX continues VR expansion, partners with HTC Vive and more

The company will open four new pilot IMAX VR centers in the coming months across the US and China

By James Brightman

HTC preparing to dive into mobile VR

CFO Chia-lin Chang promises that it's not simply "a phone slapped onto a headset"

By James Brightman

Magic Leap sued for sexual discrimination by former employee

Tannen Campbell had been hired to help the company appeal to women

By Christopher Dring

Sony patents Vive-like tracking system, hints at wireless PSVR

Application shows Lighthouse-style set-up to counteract current light interference

By James Batchelor

Valve is making three "full" VR games - and not a moment too soon

VR's strength may be flexibility, but Valve's reputation and skill can boost the games market like no other developer

By Matthew Handrahan

Does VR need a Killer App?

At Casual Connect today, Valve's Chet Faliszek argued that, like the App Store, VR will succeed on flexibility rather than franchises

By Matthew Handrahan

Sony VR leader unveils Dream Reality Interactive

David Ranyard creates new team with former London Studios talent, and warns that 2017 will be a "re-balancing year" for the new medium

By Christopher Dring

Nearly 300 European companies are dedicated to VR

Virtual reality industry grows, with games the most competitive space

By James Batchelor

Adam Orth takes his VR skills to First Contact

Developer behind Adr1ft has joined the veteran group that made ROM Extraction

By James Brightman

Rec Room VR studio Against Gravity raises $5 million

New funding will allow the Seattle startup to keep its social VR game free to users

By Matthew Handrahan

Nintendo plans to add VR to Switch, online service price revealed

Platform holder will introduce virtual reality to upcoming console when longer sessions are possible

By James Batchelor

Sign up to the new GamesIndustry.biz newsletters

Dedicated mail-outs for UK publishing and retail, mobile and VR to start from this week

By Christopher Dring

Remedy vets shift to VR with 3rd Eye Studios

Finnish company's first project will be an anthology series of games inspired by The Twilight Zone and Black Mirror

By Matthew Handrahan

HTC accepting developer applications for 1,000 Vive Trackers

Submission deadline for new VR motion-tracking hub is February 7

Almost 87,000 Resident Evil 7 users have tried the game in PSVR

Data on the game's official website pegs the figure at 9.5% of players so far

By Matthew Handrahan

Sony needs to show its commitment to PSVR

Resident Evil 7 is a great coup, but the company must prove the platform isn't going the way of PS Move

By Rob Fahey

Google opens Daydream development to all

VR device now welcoming all app submissions

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