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'Antisocial VR' and the power of isolation

How Recluse Industries is embracing the power of minimalism to offer a refuge for the solitary gamer

By Will Freeman

Oculus to close in-house Story Studio

However, the hardware firm vows to continue supporting non-gaming VR content with $50m fund

By Christopher Dring

Oculus won't have a booth at E3 this year

Virtual reality firm decides to pass on the expo to focus on its other announcements year-round

By James Brightman

VR/AR to "rival the internet" - Riccitiello

Unity boss kicks off the Vision Summit, noting the success and opportunity in the burgeoning VR/AR market

By James Brightman

Watch the 2017 Vision VR/AR Summit here

Oculus CEO Brandon Iribe and Unity CEO John Riccitiello will have a fireside chat

By James Brightman

VR exclusivity should be a last resort - Owlchemy

Job Simulator studio boss Alex Schwartz talks about his approach to the VR market, where it's headed and why AR is much further away

By James Brightman

Roblox is aiming at $10 million annual revenue for its top creators

User-generated online gaming platform already pays out $140,000 a month to most popular devs, says CEO Dave Baszucki

By Matthew Handrahan

HP joins Venture Reality Fund

Tech giant commits to VR investment

Bleszinski: “AAA is a nearly unsustainable model”

The Gears of War creator discusses why blockbuster games often feel repetitive, and looks ahead to VR

By James Batchelor

6.8% of smartphones are ready for VR

191m devices compatible with Gear VR and Google Daydream, but headset sales are drastically behind

By James Batchelor

"If you use the same tools as everyone else it's way harder to stand out"

3rd Eye Studios' Kari Koivistoinen on the value of building bespoke tools for its VR anthology series Downward Spiral

By Matthew Handrahan

Can the VR locomotion problem be solved without more hardware?

Survios believes it's on to something; its new system in Sprint Vector may ultimately find itself being utilized across a variety of games

By James Brightman

VR First and Crytek split

Educational initiative now fully independent and embracing vendor-neutral approach, plans to double AR/VR labs to 50 this year

By Brendan Sinclair

Sweeney: “The future of the games industry? Make everyone a creator”

The Epic Games CEO discusses the importance of open platforms, the benefits of non-games projects and why he's preserving a forest

By James Batchelor

"We fart rainbows. Who needs cash?"

Julie Heyde and the power of VR Unicorns

By Dan Pearson

First-gen VR won't live up to hype - Report

IDATE DigiWorld expects 60 million headsets worldwide by 2020, with mobile VR losing share to PC/console

By Brendan Sinclair

Oculus wants a new trial in ZeniMax case

VR company says initial verdict was "tainted" and the $500 million damages "excessive"

By Matthew Handrahan

Unity plans to triple workforce in India by 2018

Engine provider reaching out to more non-games firms for partnerships on VR and AR content

By James Batchelor

What's next for PSVR

Sony's content roadshow exhibits promising indie games, but no first-party milestones

By Dan Pearson

Sony will struggle with location-based VR

PSVR is the biggest success story of consumer VR; but Sony's location-based plans will leave it a long way outside its comfort zone

By Rob Fahey

Survios' Chris Hewish to leave after a year as studio head

Departure quickly follows the success of Raw Data and closure of $50 million funding round

By Matthew Handrahan

1-in-4 VR pros say biz growth disappointed in 2016 - Survey

26% expected more from their VR business last year, but 46% of respondents said they saw strong or very strong growth

By Brendan Sinclair

"We'd love to be the Rovio or Supercell of VR"

Patrick O'Luanaigh, founder and CEO of nDreams, talks about VR budgets, pricing, and his ambitions for the space

By James Brightman

Sony looking for new markets for PSVR - Report

Company's location-based entertainment unit to find other uses for VR tech after slower-than-expected consumer adoption

By Brendan Sinclair

VR's level playing field is an open door for aspiring developers

"VR is an opportunity for studios to rethink things," says FuturLab's James Marsden, "but it's also an opportunity for their staff"

By Matthew Handrahan

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