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“Consumers at home are only part of the picture for VR”

Kuju's head of studios Brynley Gibson encourages developers to look beyond games when getting to grips with virtual and augmented reality

By James Batchelor

Linden Lab adds Bing Gordon to its board

Veteran EA executive will arrive ahead of the full launch of social VR platform Sansar

"There will be AAA VR games - we're making one with Star Trek: Bridge Crew"

Ubisoft's Chris Early and Red Storm's David Votypka on creating AAA value in VR through social interaction

By Matthew Handrahan

Microsoft expands HoloLens partner initiative to Europe

Six European developers named as expert points of contact in Agency Readiness Partner program

Oculus VR breach of contract suit dismissed

Total Recall Technologies' charges against Palmer Luckey thrown out by Californian court

By Matthew Handrahan

John Carmack sues ZeniMax for $22.5m from id Software deal

Oculus CTO alleges "sour grapes" as ZeniMax refuses to pay due to the findings of its Oculus VR lawsuit

By Matthew Handrahan

Nvidia announces 1080Ti card

Unit shows biggest uptick against regular card of any in x80 range

By Dan Pearson

Google has shipped 10m Cardboard VR viewers

Daydream's antecedent has doubled shipments in the last year, with 150 million app downloads

Khronos launches OpenXR VR standards working group

List of partners is a who's who of contemporary VR, including Valve, Oculus, Epic and Unity

HTC Vive Tracker available to developers on March 27

Object tracking peripheral will cost $99.99; North American and Chinese consumers can now buy a Vive on finance

Oculus and Samsung will add a touchpad controller to new Gear VR

More complex hand interactions will soon be the standard in mobile VR

By Matthew Handrahan

How Cooperative Innovations is remaking social interaction in VR multiplayer games

Or, why The Simpsons is no longer the best guide for overcoming social problems in VR

By George Osborn

House: PSVR has sold 915,000 units

Executive tried too hard to cool sales expectations within Sony, he says

By Dan Pearson

VR hardware to hit $3.6 billion in revenues in 2017 - SuperData

Revenue from VR software and services will also grow to $1.3 billion, according to the research firm's new forecast

By James Brightman

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