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Glo secures $3m in funding, IMAX VR partnership

IMAX is licensing the GloStation VR tech for VR arcades

Squanchtendo rebrands to avoid Nintendo clash

Justin Roilland's VR studio now called Squanch Games, teases first title announcement at this week's Game Awards

By James Batchelor

Sony experimenting with PSVR free trial program

The program has already reached max capacity, but it's an interesting tactic to spark more VR adoption

BBC launches VR Hub studio

Broadcaster will focus on high-quality, high-impact experiences in effort to push tech to the mainstream

By Brendan Sinclair

Ubisoft looking for mobile AR, blockchain start-ups

Publisher puts out the call for entrepreneurs with ideas for new tech to work six-month stints at Station F incubator in Paris

By Brendan Sinclair

VR to star in China's $1.5bn future tech theme park

Virtual rollercoasters, shooting games and alien tours will feature

By Christopher Dring

More than one million VR headsets sold last quarter

PlayStation VR accounts 80% of Japanese market

By Haydn Taylor

East meets West: Yosuke Matsuda on growing Square Enix's global empire

The CEO tells GamesIndustry.biz how a blend of Western and Japanese games, plus both AR and VR, will bolster the firm's future

By James Batchelor

Niantic has reportedly raised $200 million

CEO John Hanke has said that series B round will allow long-term bets on the AR market

By Matthew Handrahan

Apple reportedly buys AR startup Vrvana for $30 million

Multiple sources confirm the acquisition of the creator of the Totem mixed reality headset

By Matthew Handrahan

Wargaming's symbiotic relationship with education and marketing

Director of special projects Tracy Spaight explores the applications for AR and VR outside of gaming

By Haydn Taylor

"Life doesn't wait for you, and neither does VR"

Baobab discusses the difficulty of directing player attention, and why we need new terms for virtual reality experiences

By James Batchelor

Crafting believable VR characters in Blood & Truth

Sony London's VR director Stuart Whyte on the need for stage-trained actors and truly interactive conversations in virtual reality

By James Batchelor

"We want to be the masters of our own fate"

Gunfire Games on its new VR title From Other Suns, the upcoming Darksiders III and surviving in an industry which sees studio closures all too often

By James Brightman

HTC unveils wireless, 6DoF VR headset

Vive Focus expected to be first all-in-one option to feature six degrees of freedom head tracking, will debut in China

By Brendan Sinclair

Funomena: A holistic guide to VR development

CEO Robin Hunicke on finding common ground between business and creativity, and embracing the "new language" of VR with Luna

By Matthew Handrahan

Supermassive Games' PSVR title The Inpatient slips into 2018

Until Dawn project will now launch in January, while VR shooter Bravo Team is pushed back to March 2018

The GamesIndustry.biz Podcast: Virtual Reality, at Develop:VR

Members of four VR studios join us to discuss the future of the industry's most talked-about technology

By James Batchelor

CCP dev: "Virtual reality doesn't need a killer app"

Eve Valkyrie lead game designer Andrew Whillans also shares how to account for low install bases with VR multiplayer games

By James Batchelor

Where is VR's Nintendo Switch?

Cloudhead Games CEO Denny Unger says that developers need a device that offers both mobility and a high-powered VR experience

By James Brightman

Sony ramping up Move production for PSVR push

Platform holder also reports virtual reality attach rate highest on PS4 Pro, five games sold per headset

By James Batchelor

Apple readying AR headset for 2020 - Report

iPhone maker working on custom chip and rOS for new headset, using HTC Vive to test projects

By Brendan Sinclair

HTC Vive launches funding program for the arts

Vive to set aside multi-million dollar fund for creation and appreciation of the arts

A word of warning on VR

Professor Mark Mon-Williams explains why VR headsets have different minimum age ratings, and what developers can do to avoid potential negative effects

By Brendan Sinclair

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