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Ubisoft Toronto

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Recent articles about Ubisoft Toronto

"You have to be shipping"

Ubisoft Toronto's Clint Hocking has learned a lot the last seven years, but it's all theoretical until he releases his first game since Far Cry 2

"If people have a voice, you're going to do well"

Ubisoft Toronto's Alexandre Parizeau talks management strategy and how the indie boom is inspiring the next wave of AAA innovation

Clint Hocking returns to Ubisoft

"I realized I had not shipped a game in 7 years, I started to become anxious"

Ubisoft Toronto becoming key partner for other Ubi studios

Producer Lesley Phord-Toy says Toronto has raised some eyebrows in the Ubi system and they don't have enough staff to fulfill all requests

Jade Raymond leaving Ubisoft

Ubisoft Toronto managing director leaving to pursue "other ambitions," will be replaced by Alexandre Parizeau

The industry needs more mentors - Jade Raymond

Ubisoft Toronto head says sacrificing employee growth in order to get a game out the door can squander passion, potential

Ubisoft embracing indie-style projects at big studios

Jade Raymond talks about how Ubisoft Toronto is looking to leverage industry best practices, including indie-style development

Shaking up a franchise? Take nothing away, says Splinter Cell dev

Ubisoft's Everett finds balancing the fresh & expected tough, but essential

How to build a AAA studio

Jade Raymond on taking Ubisoft Toronto's headcount from 0 to 300 while making Splinter Cell: Blacklist in three years

Innovation threatened by rising cost of AAA, says Raymond

Ubisoft Toronto head says big-budget devs should investigate new business models, improve efficiency, invest in tools

"No room for B-games," says Ubisoft Montreal head

Yannis Mallat on next-gen trends, rising development costs, and managing a team of more than 2,700 people

Ubisoft founds new, state of the art Toronto capture studio

publisher looking to create "more filmic, actor-driven games"

Splinter Cell: Conviction a "stepping stone" for Blacklist

Béland calls Conviction a "rescue job", promises more for Blacklist

Ubisoft's Raymond: controversial topics need "certain level of polish"

Ubisoft Toronto managing director Jade Raymond on tackling tough topics

Jade Raymond calls for developers to embrace non-traditional control schemes

Former Assassin's Creed producer believes in viability of control-pad free gaming

Raymond: "It's time to give our teenage medium a kick in the balls"

MD of Ubisoft Toronto says industry has responsibility to grow up and address issues

Ubisoft to spend $500m on Toronto studio

Investment in Splinter Cell studio will see it grow to 800 people

Ubisoft Toronto sets sights on more mature IP

Jade Raymond insists that multi-million selling games can be more than Michael Bay movies

Jade's Empire: Building Ubisoft's Super-Studio

Jade Raymond on building an 800-person studio from scratch, practical advice for getting into the industry, and embracing multiple formats for Splinter Cell 6

Employees

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