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Recent articles about Ubisoft Toronto
Jonathan Morin, Rima Brek, Rebecka Coutaz, Patrick Plourde, Clint Hocking, Martin Oliver, Antti Ilvessuo and Magnus Jansen on Ubisoft's 30 years
Ubisoft Toronto's Clint Hocking has learned a lot the last seven years, but it's all theoretical until he releases his first game since Far Cry 2
Ubisoft Toronto's Alexandre Parizeau talks management strategy and how the indie boom is inspiring the next wave of AAA innovation
"I realized I had not shipped a game in 7 years, I started to become anxious"
Producer Lesley Phord-Toy says Toronto has raised some eyebrows in the Ubi system and they don't have enough staff to fulfill all requests
Ubisoft Toronto managing director leaving to pursue "other ambitions," will be replaced by Alexandre Parizeau
Ubisoft Toronto head says sacrificing employee growth in order to get a game out the door can squander passion, potential
Jade Raymond talks about how Ubisoft Toronto is looking to leverage industry best practices, including indie-style development
Ubisoft's Everett finds balancing the fresh & expected tough, but essential
Jade Raymond on taking Ubisoft Toronto's headcount from 0 to 300 while making Splinter Cell: Blacklist in three years
Ubisoft Toronto head says big-budget devs should investigate new business models, improve efficiency, invest in tools
Yannis Mallat on next-gen trends, rising development costs, and managing a team of more than 2,700 people
publisher looking to create "more filmic, actor-driven games"
Béland calls Conviction a "rescue job", promises more for Blacklist
Ubisoft Toronto managing director Jade Raymond on tackling tough topics
Former Assassin's Creed producer believes in viability of control-pad free gaming
MD of Ubisoft Toronto says industry has responsibility to grow up and address issues
Investment in Splinter Cell studio will see it grow to 800 people
Jade Raymond insists that multi-million selling games can be more than Michael Bay movies
Jade Raymond on building an 800-person studio from scratch, practical advice for getting into the industry, and embracing multiple formats for Splinter Cell 6
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