Ubisoft Toronto
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BBC to release Splinter Cell audio adaptation for Radio 4
Tom Clancy's Splinter Cell: Firewall begins December 2
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Ubisoft increases pay at Canadian studios to provide "competitive employer offer"
Publisher says pay rise is part of "broader ongoing changes" but reports suggest it may worsen inequality across the company
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Ubisoft Toronto appoints new managing director
Former boss of Watch Dogs: Legion developer leaves to focus on personal priorities, is replaced by Ubisoft Berlin studio manager
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Watch Dogs Legion | Critical Consensus
Ubisoft Toronto's latest draws largely warm reception as the play-as-anyone idea works, but critics split on how far that carries the game
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Ubisoft Toronto: "We can bring life back to toys-to-life"
Splinter Cell Blacklist developers working on unique new IP
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30 Years of Ubisoft: “The Guillemots are critical to our success”
Jonathan Morin, Rima Brek, Rebecka Coutaz, Patrick Plourde, Clint Hocking, Martin Oliver, Antti Ilvessuo and Magnus Jansen on Ubisoft's 30 years
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Ubisoft Toronto's Clint Hocking has learned a lot the last seven years, but it's all theoretical until he releases his first game since Far Cry 2
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"If people have a voice, you're going to do well"
Ubisoft Toronto's Alexandre Parizeau talks management strategy and how the indie boom is inspiring the next wave of AAA innovation
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Clint Hocking returns to Ubisoft
"I realized I had not shipped a game in 7 years, I started to become anxious"
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Ubisoft Toronto becoming key partner for other Ubi studios
Producer Lesley Phord-Toy says Toronto has raised some eyebrows in the Ubi system and they don't have enough staff to fulfill all requests
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Ubisoft Toronto managing director leaving to pursue "other ambitions," will be replaced by Alexandre Parizeau
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The industry needs more mentors - Jade Raymond
Ubisoft Toronto head says sacrificing employee growth in order to get a game out the door can squander passion, potential
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Ubisoft embracing indie-style projects at big studios
Jade Raymond talks about how Ubisoft Toronto is looking to leverage industry best practices, including indie-style development
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Shaking up a franchise? Take nothing away, says Splinter Cell dev
Ubisoft's Everett finds balancing the fresh & expected tough, but essential
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Jade Raymond on taking Ubisoft Toronto's headcount from 0 to 300 while making Splinter Cell: Blacklist in three years
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Innovation threatened by rising cost of AAA, says Raymond
Ubisoft Toronto head says big-budget devs should investigate new business models, improve efficiency, invest in tools
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"No room for B-games," says Ubisoft Montreal head
Yannis Mallat on next-gen trends, rising development costs, and managing a team of more than 2,700 people
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Ubisoft founds new, state of the art Toronto capture studio
publisher looking to create "more filmic, actor-driven games"
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Splinter Cell: Conviction a "stepping stone" for Blacklist
Béland calls Conviction a "rescue job", promises more for Blacklist
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Ubisoft's Raymond: controversial topics need "certain level of polish"
Ubisoft Toronto managing director Jade Raymond on tackling tough topics
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Jade Raymond calls for developers to embrace non-traditional control schemes
Former Assassin's Creed producer believes in viability of control-pad free gaming
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Raymond: "It's time to give our teenage medium a kick in the balls"
MD of Ubisoft Toronto says industry has responsibility to grow up and address issues
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Ubisoft to spend $500m on Toronto studio
Investment in Splinter Cell studio will see it grow to 800 people
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Ubisoft Toronto sets sights on more mature IP
Jade Raymond insists that multi-million selling games can be more than Michael Bay movies
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Jade's Empire: Building Ubisoft's Super-Studio
Jade Raymond on building an 800-person studio from scratch, practical advice for getting into the industry, and embracing multiple formats for Splinter Cell 6