Ubisoft Montreal
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Fired Ubisoft director Ashraf Ismail now working for Tencent
Chinese giant says Ismail shows “an eagerness to learn and grow as a person” as he consults for TiMi Studios
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Ubisoft appoints new Rainbow Six Siege creative director
Alexander Karpazis replaces Leroy Athanassoff as the latter pursues "other opportunities at Ubisoft"
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Ubisoft increases pay at Canadian studios to provide "competitive employer offer"
Publisher says pay rise is part of "broader ongoing changes" but reports suggest it may worsen inequality across the company
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Ubisoft pivoting Assassin's Creed to live service approach
Upcoming Assassin's Creed Infinity to be developed by Ubisoft Montreal and Ubisoft Quebec in "a more integrated and collaborative manner"
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Painting a different apocalypse in Far Cry: New Dawn
Associate narrative director James Nadiger on how Ubisoft's latest aims to differentiate itself from video games' bleak views on the future
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Ubisoft's "Minority Report of programming"
La Forge claims its Commit Assistant AI can cut programming time by 20 per cent by detecting bugs as they're introduced
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Why I Love: Raconteur Games' Nicholas Laborde takes aim at the many virtues of the latest entry in the Rainbow Six series
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Ubisoft creating 1,000 new jobs with two new Quebec studios
Publishing will invest $780m in growing its presence within the region by 2027, Saguenay studio opens early 2018
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30 Years of Ubisoft: “The Guillemots are critical to our success”
Jonathan Morin, Rima Brek, Rebecka Coutaz, Patrick Plourde, Clint Hocking, Martin Oliver, Antti Ilvessuo and Magnus Jansen on Ubisoft's 30 years
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"No matter how awesome Star Wars is, we don't need another one"
Ubisoft Montreal's Alex Hutchinson on how diversity in its many forms can lead to better games
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Ubisoft partners with Elijah Wood's SpectreVision
"Their expertise in the horror film genre is exciting for us"
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Ubisoft launches Codex educational initiative
Publisher's Montreal studio pledges $8 million to promote tech education in Quebec through a dozen different programs
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Marketers and developers a "necessary union"
Ubisoft Montreal brand director Luc Duchaine says game makers need to consider marketing's needs, talks about overhype
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"You need to be at peace with uncertainty"
Ubisoft's Jonathan Morin on why games should be instruments, not pieces of music
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Ubisoft responds to Quebec tax relief cuts
"We need to analyse what this means for us" says Montreal CEO
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Ubi writer: Sales fears make gay protagonists unlikely
Far Cry 3 Blood Dragon's Lucien Soulban gives a candid take on homosexual characters in AAA games
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Ubisoft Montreal: Convincing a AAA studio to try "indie" games
Patrick Plourde explains how he got his indie-styled Child of Light off the ground at the outfit behind Assassin's Creed and Watch Dogs
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Patrice Desilets leaves Ubisoft again
[Update]: Ex-THQ Montreal head and Assassin's Creed designer says he was fired, will fight Ubisoft for his rights, team, and game
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"No room for B-games," says Ubisoft Montreal head
Yannis Mallat on next-gen trends, rising development costs, and managing a team of more than 2,700 people
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New Assassin's Creed with new hero in fiscal 2014
Ubisoft outs the best-selling series' next entry
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Ubisoft cuts torture scene from Splinter Cell: Blacklist
Sam Fisher won't be going 24 on America's enemies this time
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Ubisoft puts Prince of Persia on pause
The publisher says the series is taking a break
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Assassin's Creed III: Ubi wanted to avoid the “glorified add-on pack”
Ubisoft exec Tony Key on pitfalls of having an annual franchise and the marketing differences in the US and Europe
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Marketing murder: The secrets of selling Assassin's Creed 3
Geoffroy Sardin on starting early, cinema, Vita sales and going beyond the release day numbers
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Assassin's dev: "We're the last of the dinosaurs"
Creative director Alex Hutchinson suggests "monster triple-A" games are dying out