Take-Two Interactive
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Take-Two cutting costs again as Q3 sales dip 3%
Zelnick says this year's cost-cutting will be "more robust" than last year's; publisher beats guidance despite softness in NBA 2K24 sales
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Take-Two reportedly in trademark dispute with Remedy over logo design
Update: Remedy representative says the matter has already been resolved amicably
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Take-Two Interactive sued over use of virtual currency
Plaintiff highlights the non-transferrable nature of virtual currency in 2K sports games
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The GTA 6 publisher repeats the view that premium video games offer good value for money
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Zelnick on GTA 6: "We stay away from claiming victory until it's occurred"
Take-Two CEO also discusses how the publisher is weathering a turbulent market
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Take-Two losses deepen to $543.6m in latest quarter
But CEO Strauss Zelnick remains optimistic, tells GamesIndustry.biz the publisher is "firing on all cylinders"
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Take-Two shuts down AI GTA 5 mod
The mod was removed in response to copyright claims
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Take-Two growth slows with anniversary of Zynga acquisition
CEO Strauss Zelnick discusses the limits of recurrent consumer spending and the impact backward compatibility has on software sales for new hardware
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Take-Two doubled its executive's pay last year
CEO Strauss Zelnick's compensation package topped $42 million, jumping from over $16 million the year before
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Borderlands film to release in August 2024
Craig Mazin no longer involved
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Marvel's Midnight Suns developer hit by layoffs
Firaxis Games says that the redundancies come as it aligns talent against its "highest priorities"
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Take-Two forecasts, Ubisoft's losses, and taking E3 for granted | Microcast
New episode available to download now, also discusses next week's PlayStation Showcase
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Take-Two's Zelnick criticizes key companies taking E3 for granted
CEO of publisher says annual event "served a great purpose," but it was "problematic" for companies to plan E3-adjacent events without supporting the show proper
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44% of upcoming Take-Two titles are new IP
CEO Strauss Zelnick tells investors the publisher expects to release 48 games by April 2026
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Take-Two's Q4 brings higher sales, deeper losses
CEO Strauss Zelnick brushes off GTA 6 speculation stemming from an $8 billion bookings forecast for fiscal 2025
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Gimme some truth | This Week in Business
Let's dig through annual reports to see what Activision Blizzard, EA, and Take-Two say when fewer people are listening
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Take-Two acquires mobile games subscription service GameClub
The terms of the acquisition were not disclosed
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The building blocks of a AAA partnership: Lego and 2K on their first game together, and beyond
As the two firms finally unveil Lego 2K Drive, we find out why an open-world driving game is a "no brainer" for Lego
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Strauss Zelnick: AI will raise the bar, but won't make a better Grand Theft Auto
Take-Two CEO also says subscriptions aren't cannibalising sales, cloud gaming won't be a seismic change for the industry
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Take-Two misses sales guidance, downgrades forecast again
Zelnick says shortfall isn't on developers as publisher looks to trim expenses without sweeping layoffs
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Rockstar bans NFTs in new GTA Online roleplay server rules
Players are also told not to misuse Rockstar's IP, import and misuse other IP, or make new missions or maps
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Take-Two losses deeper than forecast
CEO Zelnick says it was "a great, solid quarter" despite revaluation of Zynga assets and downgrading guidance, looks ahead to record expectations for coming fiscal years
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Take-Two shutting down Playdots
65 employees from the Dots developer to be laid off, Two Dots development to continue at Zynga
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Take-Two CEO says Microsoft-Activision acquisition "a good thing"
"Microsoft is an ally of ours, and if this makes their business more powerful, we think that's good for us," says Zelnick
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Tattoo artist wins copyright claim against Take-Two
A jury ruled that the inclusion of Catherine Alexander's work in the WWE 2K series without permission does not constitute fair use