Starbreeze Studios was founded in 1998 in northern Sweden. In 2000 the company merged with O3 games and moved to south. The studio is now located in the university town of Uppsala, 60 km north of Stockholm and the office houses both development teams.
Starbreeze has a strong tradition of internal technology development. Its proprietary engine has appeared on most consoles since the Dreamcast and has ensured independence of the company through various platform transitions and many titles. So far Starbreeze Studio has had six games published and is currently developing a new game based on the Bourne franchise. The second project is a new installment of a classic EA franchise, the name of this project is yet to be disclosed.
- The Chronicles of Riddick: Assault on Dark Athena (Xbox 360, PS3, PC)
- The Darkness (Xbox 360 & PS3)
- The Chronicles of Riddick: Escape from Butcher Bay (Xbox & PC)
- Knights of the Temple (PC, GC, PS2, Xbox)
- Enclave (Xbox & PC)
- The Outforce (PC)
Recent articles about Starbreeze
Swedish publisher investing $12 million, will take 50% of revenues after recouping money while Otherside Entertainment retains all IP
Swedish publisher will take 85% of revenue until investment is recouped, and 60% thereafter
Studio will invest $300,000 in AntiSphere by Lion Game Lion
Premium headset will ship in limited quantities this year, with full production scheduled for 2017
Deal is worth $30 million stock, and Starbreeze has marked the occasion by removing microtransactions from Payday 2
Theater company's location-based VR experiences will use StarVR headset for their "IMAX-like" field-of-view; Michael Bay exploring VR concepts
Payday studio skipping consumer market, aiming hardware at location-based entertainment and professionals
Freeform Labs is based in Santa Monica, working on VR title ElemenTerra
"Project StarCade" to open by the end of this summer, content from third-party developers welcome
Partners with Korean game company to create Crossfire title
Emmanuel Marquez to focus on StarVR initiative
Results "very rare in the gaming industry, and outside the norm" says CEO
Starbreeze CEO explains origins of controversial YouTube film, "did not portray our values"
"I felt the best fit for me was Starbreeze and Overkill because they have a really interesting history"
CEO Mikael Nermark says still proud of reboot, hints at budget
Swedish studio to buy Payday: The Heist developer with 200 million new shares
CEO Mikael Nermark on retaining Starbreeze's creative personality, the value of original IP, and the role of AAA in the studio's future
Syndicate developer also looking for distribution deal for P13 project
Developer reduces headcount, board member steps down
Starbreeze CEO Johan Kristiansson discusses project cancellation and the bright lights of Sweden's games industry
- Dragarbrunnsgatan 78B
- 753 20
- Phone +46 (0)18 843 33 00
- Fax +46 (0)18 843 34 00
- Email email@example.com
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