Square Enix Montréal
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Four Square Enix Montreal games shutting down in January
Affected titles include Deus Ex Go and this year's Hitman Sniper: The Shadows, will also become unavailable for current players
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Embracer closing former Square Enix Montreal studio and QA team
Roughly 200 people impacted as recently rebranded Onoma and publishing QA team to be shut down; Embracer to focus on Crystal Dynamics and Eidos Montreal instead
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Square Enix Montreal rebrands as Onoma
New name to serve as an "umbrella to multiple products, programs, and initiatives," announcement said
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How Hitman Sniper prepared Square Enix Montreal for the switch to freemium
Why one of the biggest success stories in premium mobile is dropping its entry fee - and "making the long-term commitment to not be evil"
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Square Enix Montreal abandons Go series, will continue work on mobile
Studio head cites rising quality of free mobile games, shrinking audience for pay-up-front titles
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Hitman Sniper passes 10m players
Mobile spin-off likely the best-selling entry in the series to date
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Teddy Dief leaves Square Enix Montreal
Project's cancellation sees Hyper Light Drifter producer return to full-time indie development
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“There's room for high-quality mobile games, and they don't need to be free-to-play”
Square Enix Montreal studio head discusses mobile pricing and the challenge of bringing console IP to smart devices
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Square Enix Montreal hires Bédard and Dief
Indies join Hitman GO, Hitman: Sniper and Lara Croft GO studio
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Lara Croft Go stakes out new territory
Square Enix's Daniel Lutz sees the mobile market splitting into big-budget free-to-play and tiny indie efforts, but he's finding a middle-ground between them
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When a AAA studio makes the jump to mobile
Square Enix Montreal's Ollie Sykes on how the console shop created to breathe new life into Hitman fulfilled its goal on mobile