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Recent articles about Pandemic Studios
EA admits mass redundancies but claims Pandemic brand will "live on"
Pandemic title knocks Call of Duty off top of Live charts
Publisher downsizing hits Australian team; studio to retain IP
Pandemic's co-founder and president, Josh Resnick, has told GamesIndustry.biz that his company still feels like an independent studio, despite being bought by EA last year along with BioWare.
Josh Resnick on Pandemic's early mistakes, adopting new business models and becoming part of the EA family.
At a recent analyst meeting, Electronic Arts dropped several hints about upcoming titles for the 2009 fiscal year and beyond.
Electronic Arts' acquisition of VG Holding Corporation has now been completed, meaning that highly-rated studios BioWare and Pandemic have now officially become part of the EA set-up.
Antitrust regulators in the US have cleared Electronic Arts' acquisition of VG Holding corp, parent company of development studios BioWare and Pandemic.
Wedbush Morgan analyst Michael Pachter has told GamesIndustry.biz that he believes the deal seeing Electronic Arts buy Pandemic and Bioware, should pay off - although there is some risk.
In a conference call to investors, EA CEO John Riccitiello and CFO Warren Jenson gave a more detailed explanation of the company's deal to acquire BioWare and Pandemic
EA is declining to comment on rumours that Mercenaries 2: World in Flames has slipped into 2008.
Greg Richardson has stepped up to take the position of CEO of VG Holdings, after the departure of John Riccitiello
Pandemic Studios president Josh Resnick has welcomed the switch in publishers for the Mercenaries series from LucasArts to Electronic Arts.
Pandemic Studios has created a second development team at its Brisbane, Australia Studios, taking the head count of the developer to almost 100 employees.
BioWare/Pandemic Studios has announced the appointment of industry veteran and former EA exec Jillian Goldberg, who will serve in the role of executive vice president of marketing.
Los Angeles-based Pandemic Studios' next-gen title has been labelled as psychological warfare and is feared to be the first step towards a real life invasion by supporters of Venezuela president Hugo Chavez.
Recently formed 'super developer' BioWare Pandemic Studios has bucked the trend during what has widely been cited as a difficult period for the software industry, with combined sales generating revenue of USD 800 million.
Top North American developers Bioware and Pandemic are set to merge in a $300 million deal crafted by Elevation Partners, the private equity firm headed up by former EA president John Riccitiello.
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