NaturalMotion Ltd is a leading games and technology company based in Oxford, London, San Francisco, and Brighton. Its high-end mobile games label, NaturalMotion Games, is one of the most successful and fastest growing mobile gaming companies in the UK.
The company creates ultra-high quality free-to-play games that combine polished gameplay with high-end 3D graphics.
NaturalMotion Games’ released CSR Racing for iOS in July 2012. It reached number 1 in the Top Free and Top Grossing charts in over 70 countries worldwide and was the only title featured on stage during Apple’s WWDC 2012 conference. The company announced that the game generated more than $12 million revenue a month
The company’s next title, Clumsy Ninja, was revealed during Apple’s iPhone 5 keynote.
NaturalMotion Technology produces leading animation software products such as the award-winning euphoria engine - a break-through in real-time character animation, and used in games such as GTA IV, Red Dead Redemption and Max Payne 3. NaturalMotion’s other run-time animation product, Morpheme, is the industry’s first graphically authorable animation engine. Morpheme is the most widely used animation engine in the console and PC games industry.
Recent articles about NaturalMotion
Oxford-based QA testers made redundant as NaturalMotion looks to outsource some of its jobs
Torsten Reil discusses his newest game Dawn of Titans, and the improvements in live ops his studio has learned from Zynga
Offering special prize for young digital creator competition
Social publisher picks up Clumsy Ninja dev, lays off 15% of workforce, reports year-end results
Morpheme, SpeedTree, Enlighten, and xaitControl all lined up to work with Sony's new console
CSR Racing lead Jason Avent on player psychology, the value of one-star reviews, and giving Uncharted away for free
And CEO reveals CSR Racing now making $12 million in revenue a month
Needs to catch up when it comes to free-to-play titles
Natural Motion urges iOS devs to stop iterating and find more unique ideas
Torsten Reil slams recent analyst estimates suggesting social gaming giant is losing $150 per customer
BlitzTech, Wwise, Morpheme middleware for Sony's new handheld
Backbreaker developer establishes studio to concentrate on mobile projects
Jenga and Backbreaker 2 first titles for iOS devices
American football title picked up for Spring 2010 release on Xbox 360, PS3
First half numbers help morpheme company to best first two quarters in its history
Animation tool to be used in Kaos Studios' unannounced project
Kynapse AI and Morpheme animation middleware solutions to be integrated together
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