Media Molecule

Media Molecule was founded by a small troupe of Lionhead veterans who, bolstered by their work together on cult indie game Rag Doll Kung-Fu, decided they could see a great way to make innovative, creative games for the ‘next generation’ of game consoles - all the while staying small and true to that ‘family’ vibe you only get when working in a small, talented team.<br /> <br/><br/><br /> With a little help from their friends, they put together the team that now calls themselves Media Molecule. Drawing on 70+ years of collective industry experience, and the pain and pleasure of releasing a whole shed-load of great titles (including Black & White, Fable, Burnout, Dungeon Keeper, Ratchet and Clank, Rome: Total War, Home, EyeCreate, Crackdown and of course, Rag Doll Kung-Fu), we are working hard to bring you The Next Big Thing ™ on PS3. In the mean time, we recommend eating lots of ice cream as a great way to get through those long days and nights.<br /> <br/><br/><br /> Mmm, ICECREAM.

Recent articles about Media Molecule

Siobhan Reddy: Girls, Games and GTA

"I wouldn't work in a band making music I hated with people that I thought were horrible"

Reddy: Women in the industry must play their role

Tearaway's female character wouldn't exist if Media Molecule's studio head hadn't demanded it

Media Molecule's Reddy: "It takes women working on games for games to change"

Studio director Siobhan Reddy wants more female creative directors

Media Molecule's Reddy named Australian Woman of the Year

"It's given me probably a bit of a rocket up the bum"

Media Molecule's Reddy named in UK's 100 Most Powerful Women

Joins BBC list which also includes Victoria Beckham and Stella McCartney

Podcast#4 GAME, tax breaks and uniting the creative industries

This month, Jo Twist, Tony Beckwith and Siobhan Reddy join host Dan Pearson

Media Molecule spent £4.1m on R&D in 2010

Financial documents identify "heavy reliance" on LBP as main business risk

The Secrets to Start-up Success

Media Molecule, nDreams and Mind Candy share advice for new studios in a digital age

LBP was almost a downloadable, free-to-play title

Phil Harrison "raised the bar" on Media Molecule's plans

Media Molecule to headline Develop

LittleBigPlanet developer to be interviewed by Phil Harrison

LittleBigPlanet 2 to allow cross-genre game creation

UPDATE: control customisation, AI programming and cutscene editing confirmed

Sony acquires Media Molecule

LittleBigPlanet developer joins the PlayStation manufacturer's in-house studio line-up

Media Molecule hails BAFTA success

"More versatility" coming to LittleBigPlanet, says studio co-founder Mark Healy

Media Molecule: Patch quality is vital

LittleBigPlanet's Paul Holden underlines the importance of being thorough with updates

Media Molecule's Paul Holden

One year on, the LBP creators discuss the constantly evolving game, the dedicated creatives and hiring from its own community

Digital distribution 'could ease' release congestion

Media Molecule founder expects lower prices and online accessibility have an impact

Media Molecule's Alex Evans

The co-founder of the LittleBigPlanet developer updates us on what the team is working on

Pressure mounts for PS3 price drop

Peter Moore and Alex Evans among those supporting action from Sony

LittleBigPlanet sweeps AIAS awards

Eight accolades given to Media Molecule's platformer, while Ensemble co-founder recognised for achievements


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