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Improbable

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Recent articles about Improbable

Klang, Spilt Milk in first wave of Improbable's Innovation Program

Partners get access to SpatialOS at reduced or eliminated rates ahead of launching their games

Improbable expands to US with new San Francisco office

Will run jointly with London HQ to expand on SpatialOS platform, now hiring across multiple disciplines

Improbable teams with Google to help devs build bigger game worlds

SpatialOS Games Innovation Program unlocks start-up's expansive tech, free alpha version launches today

Improbable reveals SpatialOS

"To unlock the promise of virtual reality, we need to move from simple games to true virtual worlds"

Dean Hall: We're not seeking to make a game that heaps of people will play

The DayZ creator explains why new space title Ion will change how you think about MMOs, games and consequences

New audio studio for Improbable

Portable facility the latest addition to simulation empire

Watch: Herman Narula of Improbable at GameHorizon

Hear a young CEO's vision for gaming's fully simulated future

Mission Improbable: Changing the online world

Meet the CEO of the company that is quietly snapping up talent to build a new type of persistent world

Ubisoft's Kajfa Tam joins Improbable

London start-up just keeps adding to its talent pool

Improbable grows with award-winning sound designer

Killzone: Shadowfall audio director Lewis James joins London start-up

New artistic additions for Improbable

Fable III's Si Jaques and Halo 4's Calum Alexander Watt join London developer

Employees

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