Hello Games
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Parent plea prompts Hello Games to re-release Joe Danger
The 2013 iOS daredevil title receives a remastered update inspired by a fan letter
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Hello Games back up after the flood
No Man's Sky developer recovering from Christmas Eve setback, says procedural game won't be delayed
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Hello Games offices flooded in holiday storms
"Everything in the office has pretty much been lost"
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Sean Murray on Joe Danger XBLA, Microsoft's exclusivity policy and what he really meant by 'slaughterhouse'
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Hello Games: Porting Joe Danger to XBLA was "cathartic"
Feeling in team that original was "released because we'd run out of money"
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Hello Games' Sean Murray on the teething pains of indie development, and how to love a project after six months
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Steam, XBLA, PSN key to indie success - Murray
"Without the support of at least one of those outlets, the chances of success are reduced from tiny to almost non-existent"
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Hello Games: "Anything can be made wonderful"
Murray concerned about "social games just built around rewards and pyramid schemes"
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Joe Danger dev on creative freedom, retail decline and failing college
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Murray: It's "really risky not to innovate" on consoles now
As current gen winds down, Hello Danger boss insists risk and experimentation helps indies shine on the market
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Joe Danger studio takes home Best New Studio and Best Micro-Studio from Brighton ceremony
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XBLA is a "slaughterhouse" for smaller developers
Joe Danger sold 50k on week one over PSN; Pubs see PSN/XBLA as "ginger step-child" of digital distribution
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Lack of exposure a problem for digital platforms - Hello Games
Joe Danger team acknowledges self-publishing also means self-promotion; Sony Pub Fund helps with "inexperience"
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MD of the Joe Danger team discusses the highs and lows of the past six months
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The MD of indie outfit Hello Games, Sean Murray, talks about the experience of starting out from scratch
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Digital space 'getting harder' for developers
Limited capacity of console platforms makes doors to digital market harder to open, says Hello Games MD