DrinkBox Studios
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Drinkbox cuts through the noise
Severed studio founders reflect on eight years in business, mid-gen console upgrades, the already crowded VR market, and the problem of relying on popularity to solve discoverability
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Guacamelee developers offer simple advice inspired by their biggest mistakes
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PS Vita doesn't deserve bad reputation - Drinkbox
Guacamelee studio's Chris McQuinn on why Sony's handheld gets short shrift, fear of mobile market, and the importance of staying small
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Xbox One sparks disappointment, anticipation from indies
Seven independent developers give their takeaways from Microsoft's big console unveiling