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Double Fine Productions

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Recent articles about Double Fine Productions

Inexperience as an advantage

The industry outsiders of KO_OP haven't had problems finding work-for-hire that lets them be themselves or publishing partners for the experimental GNOG

A peek under Tim Schafer's Fig leaf

Double Fine founder talks about skipping Kickstarter for Psychonauts 2 campaign, and the "baggage" of Early Access

Broken Age to break even for Double Fine

Tim Schafer says studio spent nearly twice as much on crowdfunded adventure game as it raised on Kickstarter, "will just about make that back"

Double Fine loses 12 staff

Publishing deal falls through but studio is optimistic about its future prospects

Metacritic "all but obsolete" - Double Fine

COO Justin Bailey says studio hasn't seen review aggregator or traditional gaming press impact sales

Schafer: How to stay afloat in "a pool of Internet Twitter hate"

Double Fine founder shares lessons from Broken Age Act 1, confirms funding secured for Broken Age Act 2

Double Fine reacquires Costume Quest and Stacking rights

"Following a daring and top-secret midnight raid on the Nordic Games headquarters in Vienna"

How Double Fine left behind its "dark ages"

"Double Fine hasn't grown at all since Brutal Legend" reveals lead programmer

Double Fine needs more money to complete Broken Age

Tim Schafer explains he "designed too much game"

Double Fine's Massive Chalice achieves funding goal

The studio's planned strategy game crosses $725,000

Double Fine: Suits "don't always know best"

We talk with Tim Schafer and Brad Muir about Massive Chalice and why the company remains unsure about Xbox One

Ron Gilbert bids Double Fine farewell

The designer departs with The Cave complete

The Year of Living Double Finely

From Kickstarter to The Cave, Tim Schafer reflects on 12 eventful months in the life of his indie studio

Double Fine and Words With Friends creator supporting Ouya

The Cave and Double Fine Adventure coming to the Android-powered console

Kickstarter made Double Fine "unafraid of being open"

Tim Schafer has come to realize "there's nothing to be afraid of" in letting gamers see how the sausage is made

DoubleFine Humble Bundle titles chosen

Four games will be made into working prototypes for release

Double Fine prototypes become Humble Bundle

The developer teams with Humble Bundle for unique event

Schafer speaks out over industry's routine job cuts

"If you're not loyal to your team you can get by for a while, but eventually you will need to rely on their loyalty"

Double Fine accidentally releases first mobile title

Middle Manager Of Justice gets unplanned beta test

Schafer: Brutal Legend "unfairly vilified because of poor messaging"

Double Fine boss explains how a more open approach could have helped rock adventure

Office details

  • San Francisco
  • California
  • United States

Contact details

Employees

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