Bossa Studios
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Bossa Studios lays off one third of its staff
40 employees remain, focused on upcoming game Lost Skies
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Why Bossa sold its past to pursue a future in co-op PvE
CEO Henrique Olifiers explains why the studio sold franchises like Surgeon Simulator and I am Bread to embrace a new remit for the studio
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TinyBuild acquires Bossa Studios IPs for $3m
Includes Surgeon Simulator, I am Fish and I am Bread, with TinyBuild also acquiring Russian studio Konfa Games for $5.4m
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Bossa Studios confirms layoffs amid complaints against management
Surgeon Simulator developer will dismiss 15% of staff as it reshapes for "the new industry we see ahead of us"
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Bossa Studios shifts to hybrid remote/office model
Surgeon Simulator developer allows people to work at home permanently, but office remains open to benefit mental health
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NetEase buys minority stake in Bossa Studios
Deal worth an alleged $30m precedes Bossa's push into China with the launch of Hogwash
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No longer Adrift: How Bossa reset course after closing its biggest project
General manager Daniel Clough tells us the indie studio is refining the way it releases games
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Bossa Studios to close Worlds Adrift in July
Ambitious MMO made with SpatialOS lasted one year in Early Access, but didn't find a big enough audience
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Players make the game (literally) in Worlds Adrift
UK developer discusses rewriting the rules of MMO progression, avoiding exploitation with user-created content, and penis islands
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"2018 is going to be the year where gamers take the power back"
At the Slush conference, Paradox CEO Fredrik Wester predicted that next year will be great for gamers, and another disappointing one for VR
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Chet Faliszek's AI-powered tactical shooter (that's not about shooting)
The Valve writer discusses why he joined Bossa and how he wants players to tell their own stories
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Bossa scraps Decksplash after free weekend failure
Skateboarding title struggled to attract 100,000 players during open beta experiment
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Bossa hires Half-Life, Portal writer Chet Faliszek
Celebrated scribe joins quirky London studio after $10m investment
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Bossa returns to multiplayer roots
Henrique Olifiers explains why Surgeon Simulator and I Am Bread don't represent the studio's future, and why the studio took VC money for Worlds Adrift
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Bossa nets $1.35 million for Worlds Adrift
London Venture Partners funding to help Surgeon Simulator studio create ambitious Improbable-powered MMO sandbox game
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Bossa Studios: Whole new worlds
Sky whales, grappling hooks, floating islands, the indie studio is having fun with Improbable technology
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"Be ruthless with your own ideas" - Bossa
CEO Henrique Olifiers reveals what lessons developers should--and shouldn't--take from the I Am Bread studio's success
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Surgeon Simulator sells 2m copies
Bossa's game jam scalpel story a success
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Don't design games for YouTube - Bossa
Co-founder of Surgeon Simulator studio says virality is a side effect of novel design, not a goal in itself
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Thumbstar and Bossa sign distribution deal
"They care about quality as much as we do"
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Bossa appoints Ian Livingstone, Andy Payne, David Lau-Kee as advisors
Surgeon Simulator dev creates board of advisors as it seeks further growth
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Sony and Bossa sponsor Stand Up for GamesAid
"It is a rallying point for the industry and brings people together to contribute to important and deserving charities"
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Thomas Was Alone heading to PlayStation
Console version to feature commentary, DLC and cross buy
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Bithell leaves Bossa to go it alone
Thomas Was Alone dev gives up the day job to become a full time indie
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Bossa: Social games "will be like the Atari Eighties crash"
Copycat tactics frustrate Monstermind developer