News Archive: Exclusive
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All Develop 2011 E3 2011 GDC 2011 DICE 2010 Gamescom / GDC Europe 2011 Nordic 2010
Big Fish Games to "break new ground" with cloud service
Casual games a natural fit for the cloud, company grows research team by 30
9th February 2012 @ 8:45pm
Online
Exclusive
Bossa: Social games "will be like the Atari Eighties crash"
Copycat tactics frustrate Monstermind developer
2nd February 2012 @ 8:56am
Exclusive
Kixeye: "You can't do game design through data exclusively"
Will Harbin says creativity must be primary factor if companies are to innovate
1st February 2012 @ 9:57am
Developers
Exclusive
Larian: Consoles must adapt to survive
Swen Vincke says platform holders and publishers must adapt to suit the changing needs of developers
30th January 2012 @ 8:55am
Publishers
Hardware
Exclusive
UKIE: Digital chart can work without Steam
Organisation explains why the UK download chart will be important, with or without Valve
Red 5: Small studios "tired" of relying on publishers
Mark Kern believes publishers are no longer meaningful to developers
26th January 2012 @ 8:31am
Developers
Publishers
Exclusive
Raspberry Pi beats iPhone 4S graphics performance
Project hopes to give users "the tools they need to write the next Angry Birds rather than the next Modern Warfare"
Full game streaming coming to Gaikai within months
After Facebook, cloud gaming service will unlock full games across entire global network, confirms Perry
Square Enix: Cloud "instrumental" to next gen
Worldwide technology director Julien Merceron explains why the cloud is a game changer
17th January 2012 @ 8:00am
Developers
Online
Exclusive
Telltale: Digital success is about revenue, not volume
CEO Dan Connors criticises the industry trend for sacrificing price points for volume
Still "much work to be done" on skills, says Livingstone
Teachers lack "relevant qualifications" for computer science
Jagex: We're not for sale
CEO Gerhard reveals ambitions to become "the Google for online games"
12th January 2012 @ 7:40am
Developers
Exclusive
Vaizey: Gove's plans will help "transform education"
UPDATE: Culture Minister praises "terrific work" of Livingstone and Hope; UKIE, Braben also respond
11th January 2012 @ 3:42pm
Politics
Education
Exclusive
Jagex: UK investors "painfully shy and risk averse"
CEO Mark Gerhard says US is "more attuned to this market and understanding of fast paced tech"
10th January 2012 @ 3:07pm
Business
Developers
Exclusive
Gamigo: Free-to-play on console key to UK resurgence
Decline of UK AAA industry was "borne out of hubris," smaller studios can lead the way back
10th January 2012 @ 9:39am
Exclusive
topic_free-to-play
Could rental give high-priced consoles a running start?
Smartphone retail model could make Vita and 3DS more attractive to consumers
One month later, OnLive iOS app still unavailable
Promised OnLive player could be stuck in Apple's notorious approvals process
MMOs go live with the wrong business model - Vindicia
"Some of these MMOs are launching and, they're really bad," says digital payment vet
PapayaMobile: Publishers relying on "most vulnerable piece of the puzzle"
Oscar Clark explains that the value in Asian markets relies on strong server connections
13th December 2011 @ 10:34am
Exclusive
Bigpoint: "Everyone wants to reduce their dependence on Facebook"
Online games market is much bigger than one social network alone, says Reisberger
8th December 2011 @ 8:00am
Exclusive
topic_publisher
Epic: Games business is "shockingly immature"
Developers need to collaborate for the greater good of the industry, says Capps
7th December 2011 @ 10:30am
Business
Developers
Exclusive
Sony: Euro labour market is in rude health
Large scale layoffs have left pools of "raw talent" picking up work previously handed to outsourcing markets, says XDev director
5th December 2011 @ 7:45am
Developers
Exclusive
Sony planning "more tailored approach" to Vita software pricing
Multiple price-points expected, but publisher confident it can "sustain" premium pricing on triple-A games
iOS price slashing prompts indies to move to freemium
Fuse Powered working around big publisher's extreme discounts and huge marketing spend
Next Gen Skills campaign isn't TIGA's "strategic priority"
Wilson explains why trade body hasn't joined the coalition with UKIE, NESTA and supporting tech giants
Livingstone hails "quantum shift" in Government thinking on computer skills
But Eidos life president admits success in campaign "won't happen overnight"
Welch ready to "dethrone" Call Of Duty
Ex-Activision vet and founder of U4iA wants to take down competition and hit 30m users with browser shooter
28th November 2011 @ 8:00am
Developers
Exclusive
Ubisoft: ShootMania will allow FPS community to build their own games
Thomas Paincon explains the company's new ManiaPlanet online portal
24th November 2011 @ 10:42am
Publishers
Exclusive
Playfish: Brands "extremely important" to social success
John Earner believes social devs without established players or strong brands are in "big trouble"
22nd November 2011 @ 11:06am
Developers
Exclusive
Social Network
Mindshapes: "We're competing with dumb media"
Educational software developer wants to make the most of children's screen time




