News Archive: Developers
In this section you can look back on older stories that have appeared either recently as listed in order of most recent below, or using the calendar to navigate and look at certain dates.
Additionally you can use the keywords below to browse news via topic.
29th May, 2008
Smaller games benefiting from a renaissance
Avalanche's Oskar Burman thinks it is a good time to be independent, with different ways to enter the games business
27th May, 2008
Music Video Games company formed
Realtime Associates and TDK Mediactive vets form music-based game company
St John: Games will be differentiated by input controllers
Wild Tangent's CEO says the Wii proves the point that games will be differentiated by input, not graphics
23rd May, 2008
Microsoft to axe underperforming Xbox Live titles
Games with an average score of 65 per cent or less face delisting from download service
22nd May, 2008
Bethesda and Splash Damage announce partnership
The studios behind Enemy Territory: Quake Wars and Fallout 3 have signed a long-term development deal
21st May, 2008
Microsoft kicks off Xbox Live Community Games beta
Premium members invited to take part in Xbox games creation initiative
Capcom warns developers: sell-out and you'll get buried
Publisher says that when it comes to pitching projects, a studio needs to stick to its original idea or risk being trampled
20th May, 2008
Epic acquires Chair Entertainment
Epic Games has acquired Chair Entertainment, developer of the XBLA title Undertow
Frontier pleased with "exceptional" LostWinds success
Braben overjoyed with critical and user feedback for WiiWare launch title
Microsoft: User created games will help us leapfrog WiiWare and PSN
Xbox Live Arcade portfolio planner says XNA games will be the distinguishing factor for downloadable services on home consoles
19th May, 2008
New CTO at Big Fish Games
Big Fish Games has promoted VP of technology Laurent de Segur to the position of Chief Technology Officer
16th May, 2008
Casual classification is tenuous, says Harrison
EA Mobile's European marketing director thinks that the term "casual games" is more complex
15th May, 2008
No better place than Microsoft Game Studios, says Tsunoda
Kudo Tsunoda, now a GM at Microsoft Games Studio, says there is no better place for a creative person to be
Shane Hensley to lead Superstition Studios
Shane Hensley, a writer behind City of Villains, has been named studio head of FireSky's Superstition Studios
14th May, 2008
SOE titles to offer real money trading
Live Gamer is partnering with SOE to offer real money trading in the upcoming titles The Agency and Free Realms
Too Human developer not concerned with timing
Denis Dyack thinks it will be possible to release the trilogy on the Xbox 360, but is prepared for console's successor
NORDIC: Children badly served by games, says Lego Star Wars boss
Jonathan Smith reveals how player feedback is crucial to the design process at TT Games
EA Mythic: WoW has made it easier to develop MMOs
Josh Drescher, senior designer, talks about developing Warhammer Online and how World of Warcraft made a "larger" and "more tolerant" market
13th May, 2008
Black Rock confirms platform parity for Pure
Game director Jason Avent explains how the studio's relationship with Sony helped its arcade racer to run just as well on both consoles
Tiga consortium wins Creative Industries bid
Developer body hopes to spread knowledge on "technological practice and innovation" throughout the industry
EA changed under Riccitiello, says Cousins
DICE's executive producer talks about the company's relationship with the big publisher
12th May, 2008
No problem becoming a smaller fish, says Houser
Rockstar's Sam Houser says he has no problem becoming a smaller fish in a bigger pond under EA
GTA and Wii Fit can co-exist, says Curran
Zoe Mode's Ste Curran says that videogames are a big enough form to contain both the casual and the hardcore
8th May, 2008
Spacetime Studios acquires Blackstar IP
The developer has gained full ownership of all the tools, technology and IP from their deal with NCsoft
inXile hires former Microsoft exec for new division
Line Rider developer launches online network for user-generated content
7th May, 2008
MMO Week: Is the market maturing?
The project manager for Age of Conan sees Funcom's mature-rated MMO as a sign of the market maturing
5th May, 2008
Nintendo trying to reach alternative retailers
The Game Factory's Damien Sarrazin says Nintendo needs the right offering to expand its presence
MMO Week: Partnerships begin with a quality game
SOE's John Smedley says the company wants to work with people they care about on games they want to play
MMO Week: Diversity is NCsoft's strength
NCsoft's diverse portfolio differentiates it from the competition according to European COO Sebastian Vidal
2nd May, 2008
Rockstar's Houser not a fan of casual games
Houser wants to prove there's an audience who thinks games are a narrative device that can challenge films
TIGA: GTA IV demonstrates strength of UK development
TIGA CEO Richard Wilson says a more favourable UK tax regime is needed to improve record of success
1st May, 2008
Valve releases Steamworks SDK
Valve has released a suite of tools offering access to the game features and services available through Steam
ZeniMax told us "Dare to dream," says Bethesda
Pete Hines reveals the healthy relationship between the Fallout 3 developer and its parent company

