News Archive: Developers
In this section you can look back on older stories that have appeared either recently as listed in order of most recent below, or using the calendar to navigate and look at certain dates.
Additionally you can use the keywords below to browse news via topic.
30th October, 2008
Cheyenne: We have to keep our promises to users
Stargate's ambitious post-launch content roll-out will prove a key challenge, says studio boss
28th October, 2008
Avalanche prepares to lay off 77 staff
Swedish developer loses two publishing contracts this year worth $34 million, but Just Cause sequel unaffected
MotorStorm: Pacific Rift DLC on the way
Game director Nigel Kershaw confirms free downloadable content to follow launch "in the coming months"
Blizzard: Achievements in the online space taken for granted
Online projects are a "huge, difficult undertaking" says Frank Pearce, senior vice president
27th October, 2008
Playlogic to continue collaboration with SCEE
Company's in-house studio to work with SCEE's London Studio on upcoming EyePet title
24th October, 2008
Funcom: We'll win back Age of Conan users through word of mouth
Game director, Craig Morrison, says responding to community requests is vital to winning subscribers back
Dave Perry: Sony needs to adopt new business models
Acclaim's CCO further comments on E3's new format, issuing a call for it to engage the public
23rd October, 2008
Zoë Mode expands management team
Developer hires new development director and producer to join the Brighton studio
Tiga calls on UK to promote maths and science education
Trade association suggests creating the Games Education Fund to develop ties between universities and industry
22nd October, 2008
Phil Harrison: It's time for a change in games development
Atari president promotes lower risk strategies and endorses transparency with gamers
Sidhe wins grant for development framework
Funding awarded for new programme to ease multi-platform compliance pressures on developers
"All games are cultural" - Quantic Dream
CEO Guillaume de Fondaumière on why the EC tax break definition doesn't yet go far enough
21st October, 2008
Jagex appoints new head of Runescape
Vince Farquharson will take up further development of the MMO by launching in new territories
Cheaper tech is Miyamoto's mission
Nintendo plans to continue taking advantage of technology to "create reasonable and affordable entertainment"
New senior management for Realtime Worlds
Former Electronic Arts and NCsoft execs join APB developer
Mythic "flattered" by Warcraft's imitation combat
Introduction of open world PVP in World of Warcraft is "reaction to Warhammer", says CEO Mark Jacobs
20th October, 2008
PC Gaming Alliance scolds "uneducated" LucasArts
President Randy Stude criticises reasons given for not bringing Star Wars: The Force Unleashed to PC
Bungie: Our new IP isn't tied to Microsoft
Halo developer is free to develop on any platform for new projects, but praises Xbox "synergy"
17th October, 2008
Mythic: Blizzard is in for a "lengthy battle"
"It's a marathon, not a sprint," says CEO Mark Jacobs, citing content updates set to arrive for Warhammer Online
Slitherine: "Strategy games can be ideal for consoles"
Iain McNeil responds to Roy Meredith's earlier claim that it's a problematic platform for the genre
"Strategy games don't work on console" - Meredith
Beautiful Game Studios boss remains confident on PC market strength
16th October, 2008
EA opens Pogo Austin studio
Hasbro-dedicated team sets up next to Bioware to create family friendly games
15th October, 2008
Splash Damage adds Mass Effect, Heavenly Sword talent
Black, World in Conflict team members also join London studio
Music genre is in its infancy - FreeStyleGames
Newest Activision studio sees plenty of growth opportunities as it begins work on new IP for Guitar Hero publisher
New marketing methods "incredibly successful" - Jacobson
The Sports Interactive boss reveals the results of Facebook and YouTube tactics
14th October, 2008
Blizzard: Companies underestimate launching new MMOs
CEO admits studio also failed to anticipate logistics of launch; yearly Warcraft expansions "still the ideal goal"
Morhaime: Being first won't guarantee console success
Blizzard CEO isn't worried about another company staking the first claim to the console MMO market
A Halo MMO would be "pretty challenging" - Bungie
"Whole new layer of fiction" would need to be created for a perpetual online experience
13th October, 2008
Turbine opens new studio with help from ex-Flagship team
West Coast outfit to bring new titles and technology to the business
Record applications for Nordic Game Program
Over 130 projects are submitted for the year following second round deadline
10th October, 2008
Bungie: Recon is our last Halo trilogy project
Franchise's original developer agrees next title will be "final statement" in the series for the company - but not necessarily for the brand
8th October, 2008
Ubisoft: PC piracy cannibalising console sales
"Piracy's basically killing PC," says creative director of EndWar
7th October, 2008
7 Studios teams with Numark, Quincy Jones for Scratch game
New music game backed by DJ manufacturer and US hip-hop producer
Riot Games details first online title
PVP-centric game, League of Legends, will invite players to beta in 2009
ngmoco funds GDC iPhone competition
The iPhone games developer adds $10,000 to the prize, brining it up to $30,000
Grasshopper Manufacture licenses Unreal Engine 3
Epic's game engine to be used in multi-platform action horror title by Resident Evil creator
Silicon Knights "temporarily" lays-off 26 staff
Staff cuts come as part of "attrition" after shipping Too Human
6th October, 2008
Free-to-play titles would make DSi an "industry changer"
Acclaim's David Perry impressed with handheld, but hoped Nintendo would innovate faster rather than take "baby steps"
Small team is secret to LittleBig success, says Media Molecule
Expanding 30-strong outfit would 'water down' talent, but limited headcount blamed for online co-op missing launch
Platinum Games: We're working with the ESRB on MadWorld
Developer further reveals that the title may never make it to Germany or Australia over violence concerns
2nd October, 2008
Downloadable games "most appealing aspect" of new DSi, says Doublesix
New multimedia functions offer up "interesting crossover opportunities" for the South Park developer
Microsoft bolsters Halo teams with former Kojima, id, Gearbox staff
Team members working on new and existing titles in series



