News Archive: Developers
In this section you can look back on older stories that have appeared either recently as listed in order of most recent below, or using the calendar to navigate and look at certain dates.
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30th September, 2008
Lionhead: "Consumers are visually illiterate"
Art director hopes audience will be drawn to Fable 2 without getting hung up on technology behind RPG
EA Chicago vets sign with Activision
Start-up Robomodo to work on key franchise for Marvel: Ultimate Alliance publisher
29th September, 2008
Bleszinski: 'We don't feel threatened by casual gamers'
Gears boss acknowledges making changes to sequel, but insists he is still "trying to make the best game possible"
'Maddie' reference in new Halo is "regrettable", says Bungie
While publisher Microsoft ignores requests for comment
Steam to host mods
Select titles to be made available through Valve's digital distribution platform and make use of Steamworks development tools
26th September, 2008
Pre-owned market had "big" effect on Halo, says Bungie dev
Marty O'Donnell warns pre-owned market makes success of small titles difficult
Mythic moves towards crediting former WAR team
IGDA chairperson praises developer for adopting fair crediting practices
Bungie: 'Maddie' reference is "unfortunate coincidence"
Reference in new Halo trailer is not connected to missing girl, says studio
25th September, 2008
Tiga: Weak pound makes UK developers more competitive
Country offers better value for money as currency declines against the dollar
Molyneux: Judge me on Fable 2
Lionhead boss is happy to let new game "define my position in the industry"
24th September, 2008
Molyneux: My next game is "very, very different"
Lionhead boss hints at "ridiculously ambitious" project after the release of Fable 2
Andrew Eades: Pre-owned market needs reform
"Rubbish" games partly responsible for creating second-hand sales, says Relentless co-founder; rental market "good solution"
23rd September, 2008
Ensemble: "We thought we were immune to shut down"
Studio's Bruce Shelley speaks of shock and disappointment at closure by Microsoft
19th September, 2008
18th September, 2008
Just Cause studio confirms free online title
Avalanche and Emote partner for hunting game played partly in browser
Microsoft defends relevance of Rare to Xbox business
Company backs UK studio following comments from former exec Peter Moore
Molyneux: "We have to deliver games that have never been seen before"
GC ASIA: Fable 2 designer implores developers to create new experiences, or risk industry stagnation
Jaffe and SCEA face God of War copyright lawsuit
High-profile title is "derivate work" according to the plaintiffs
First party games have "best opportunity to succeed" - de Plater
GC ASIA: EndWar creative director believes that higher quality games do lead to better sales
17th September, 2008
iPhone a "revolution" for game design - Arkane Studios
AUSTIN GDC: Newly-hired producer Harvey Smith reveals studio working on strategy card game and first person RPG
Mythic tries damage control following Barnett's "sarcastic" EA comments
Developer was exaggerating when he declared "EA know nothing about launching MMOs in Europe", says Mythic boss
Google refuses to comment on Valve acquisition rumour
Spokesperson labels talk as "rumour and speculation"
Funcom: Godager stepped down as "consequence" of Conan problems
New game director to focus on demands of players "screaming" for new features
Videogame epilepsy tests "subjective", says WipEout developer
Despite taking tests seriously, Sony Liverpool director sceptical of hardware used
Japanese development needs more collaboration
GC ASIA: Jason Della Rocca believes country's current problems stem from lack of openness in ecosystem
Funcom co-founder quits, "dissatisfied" with Age of Conan
New producer for MMO promises to prioritise customer concerns
LittleBigPlanet: It's a "service" as much as a game
PS3 flagship title to go big on community features and learn lessons from YouTube, Facebook
16th September, 2008
15th September, 2008
Club Penguin owes popularity to Disneyland attitudes - Merrifield
Austin GDC: "If it doesn't matter to a kid... it doesn't matter," says co-founder
Storytron's Crawford: Screw graphics, create better emotions
Austin GDC: Former developer urges creators to "ditch plot" and concentrate on the player
Baverstock: The industry is "less random" now
Kuju boss believes that the videogames business - and the people in it - are maturing
12th September, 2008
European industry at "war" with other territories, says Darkworks CEO
Antoine Villette calls for greater tax breaks across Europe to tackle foreign competition
11th September, 2008
Fatfoogoo to provide payment systems for Project Darkstar
Microtransactions to be integrated into open source software for online games
Levine reveals threats from consumers over DRM
BioShock PC restrictions prompted "nasty" attacks, says Irrational boss
10th September, 2008
NCsoft West announcement expected shortly
Subsidiaries outside of Korea expected to form under one brand; Austin studio may face cuts
Internal studios more expensive than indies, says Rebellion CEO
According to Jason Kingsley, recent studio closures could be down to unexpected costs
Microsoft "ramping down" games development - St John
Console makers entering recovery phase and winding down investment in platforms, according to WildTangent's CEO
Studio closures a sign of industry maturity, says Ubisoft dev
Reflection's studio head, Gareth Edmondson, backs Games Up? campaign to level playing field for UK developers
Microsoft to close Ensemble Studios
Senior staff to form new outfit following completion of Halo Wars
9th September, 2008
7 Studios listed among fastest-growing US companies
LA-based studio credits developing for Nintendo platforms for its inclusion on the in Inc5000 list
Psyonix Studios licenses Unreal Engine 3
Epic's game engine will be used in auto-sports title set to come out on the PlayStation Network
5th September, 2008
Kuju: There's "more imagination" in business models now
Ian Baverstock on countering rising dev costs with new kinds of publisher deals
3rd September, 2008
BlackFoot Studios licenses Unreal Engine 3
Epic's game engine will be used to develop a cross-platform co-operative military action game, coming out 2009.
SN Systems opens Dublin office
New office to focus on PlayStation development tools; to be followed by increased recruitment drive
2nd September, 2008
Epic: Developers are reaching the limits of Xbox 360
Developer has hit the upper end of what the console can do but games will continue to improve
Monumental's headcount grows to 60
Studio behind MMO Football Superstars begins work on two new projects
1st September, 2008
Epic: Gears of War 2 not coming to PC
Upcoming title will remain an Xbox 360 exclusive, as the developer focuses on console gaming







