News Archive: Developers
In this section you can look back on older stories that have appeared either recently as listed in order of most recent below, or using the calendar to navigate and look at certain dates.
Additionally you can use the keywords below to browse news via topic.
31st July, 2008
Naughty Dog: Pre-production should be "managed chaos"
It's a process of innovation and exploration looking for a "eureka moment", says Lemarchand
30th July, 2008
Braben calls for action against pre-owned sales
"This is essentially rental, and it's not tolerated by other industries," says Frontier boss
Slitherine moves to self publishing with EUR 5m investment
Historical war games specialist plans to go solo in January 2009
Barnett: "Smart people with bright ideas are more important than creatives"
Mythic's creative director explains what's good and bad about… creative directors
Courageous not cowardly development rewards publishers - Levine
BioShock dev praises Take-Two for willingness to gamble on unproven products
29th July, 2008
28th July, 2008
Octopi buys back assets from Fun Technologies
Mobile games developer to capitalise on success of its strategy game PoxNora
GameShadow releases new research tool
New service to let developers and publishers discover the hardware, patches and drivers used by gamers
Funcom shares halve following Conan release
Investors concerned how game will retain players in the long-term despite initial sales success
25th July, 2008
Community Games not doing enough to ensure quality, says former XNA manager
Ex-community manager says customers will be frustrated by poorly made titles due to lax MS policy
Bungie confirms three new projects in development
But don't expect any big announcements soon, says Halo team
24th July, 2008
XBLA title cull "not a surprise", says Doublesix boss
Brooksby says cull is evidence of constantly changing digital business models
Itagaki submits evidence against Tecmo
Court documents includes a copy of the game creator's contract, transcripts of conversations and an increased claim
22nd July, 2008
Crytek acquires Black Sea Studios
Developer to remain Bulgaria-based but will now be known as Crytek Black Sea
21st July, 2008
Qube unveils Q 2.1 engine update
The cross-platform 3D engine will now be more responsive to client's needs
18th July, 2008
PSN is "a perfect learning opportunity" for developers, says Yoshida
Sony's exec explains how the network allows young creators to learn how to develop games and experiment
16th July, 2008
Endrant Studios opens doors
First project will be collaboration with Raven and Activision Blizzard on id's Wolfenstein
Other Ocean Interactive sets up iPhone division
Developer hopes to build on its success on Apple's mobile with Super Money Ball by contributing more resources to the platform
Bungie's new Halo game pulled from E3 at last minute?
Microsoft reveals the developer is working on a new game in the franchise following a no-show at E3
Roper confirms majority of staff laid off at Flagship
But Hellgate studio still functioning with core management, says CEO
15th July, 2008
Eidos clarifies Pivotal redundancies
Between 93 and 95 staff axed, remaining members to stay with Eidos long-term
Valve helped convince Carmack to take EA deal
id co-founder used to think EA was "the Evil Empire" before signing Rage publishing partnership
14th July, 2008
Conflict developer Pivotal Games to close
SCi axe falls on studio behind Eidos' war series; handful of staff to remain with publisher
Miller relaunches Apogee Software
Company plans to revive classic brands with Duke Nukem leading the charge
Spector confirms Pixar collaboration
Junction Point Studios team working with Toy Story, Wall-E creators
11th July, 2008
Dare director delighted with new Blitz title
Paul Durrant believes that CodaChain success proves competition's value
10th July, 2008
Blitz Arcade unveils five new casual games
Games are cross-platform compatible and designed exclusively for digital distribution
Rockstar sponsors Dare to be Digital awards
Awards for student competition to take place at the Edinburgh International Conference Centre, this August
9th July, 2008
Ubisoft studio licenses Trinigy Vision Engine
Blue Byte, the creator of The Settlers franchise, will have access to the tool for an unannounced title
Zoë Mode unveils new London studio
New studio based near London's south bank to open September, to cope with growing staff numbers
Stainless to develop iPhone games
Xbox Live Arcade developer behind Battlezone and Tempest eyes Apple's handset
8th July, 2008
Introversion confirms Channel 4 project
But no decision reached on full production of Chronometer, says lead designer
Apple shows renewed commitment to games - Hollenshead
id Software's CEO has said the company has shown a new commitment to supporting games on the Mac
Massachusetts may offer developer tax breaks
Proposal could reimburse 20 per cent of costs for building facilities in the region
Square Enix confirms iPod support with exclusive RPG
Final Fantasy studio becomes latest developer to move to Apple device
7th July, 2008
Ignition Entertainment announces Unreal Engine 3 deal
Epic Games' game engine will be used on an unnamed FPS in development set for release late 2009
Flagship hopes to "put a dent" in MMO rivals
Co-founder Max Schaefer admits Hellgate: London was rushed, but follow-up can take on the giants of the MMO market
NESTA announces Raise the Game campaign
The new initiative is designed to help the industry combat skills shortages and help small to medium companies grow
"Not a lot of hope" for mid-budget developers, says Kline
2K Boston's technical director feels that triple A or casual are the only options for new IP
3rd July, 2008
Take-Two confirms possible Venom redundancies
Company has responded to closure rumours, indicating that staff are being consulted on possible redundancies
Venom Games to close doors this month?
Reports suggests Don King title was last from 2K Games studio
Harmonix: Games can help people to understand music "from the inside"
Chris Foster believes that interactivity offers an insight into the mind of the artist
2nd July, 2008
LBP creators working hard to limit offensive content
In addition to simple grief reporting of offensive or copyrighted material, Media Molecule's Smith says the game will feature Trophies, VOIP and PS3 Eye support
Neopets founders launch new studio
Meteor Games, based in West Hollywood, working on new MMO aimed at kids
BioWare: Emotion is "crucial" to our titles
Managing editor Mac Walters believes that players must care what happens in a game
1st July, 2008
Treyarch apologises for slating Brothers in Arms
The studio distanced itself from comments made by an Activision rep who described the latest title as "a crappy war game"
BioWare to consider iPhone development
The Mass Effect developer says it is "taking a close look at" developing titles for Apple's mobile
Blizzard calls for Microsoft to promote PC gaming
Paul Sams claims that Microsoft's focus on its Xbox 360 console sales is detrimental to PC gaming







