News Archive
In this section you can look back on older stories that have appeared either recently as listed in order of most recent below, or using the calendar to navigate and look at certain dates.
Additionally you can use the keywords below to browse news via topic.
11th June, 2008
Nintendo: Only "geeks and otaku" need more Wii storage
NOE marketing director dismissive of memory limitation issue at recent WiiWare event
Flagship has had less than 10% turnover, says Brevik
Company's CVO rubbishes programmer's blog claiming that Flagship staff members are leaving in droves
Empire pondering future of internal studio
Empire Interactive has confirmed that they are in talks with other studios regarding the future of Razorworks
Caffeinated Games founded as indie studio and social network
SOCOM vet founds new indie studio with intent to pitch games directly to gamers
Emergent releases Gamebryo 2.5
The makers of The Elder Scrolls IV: Oblivion engine have released a new cross-platform development tool
Jeremy Wigmore to step down as Atari UK boss
Managing director already on leave, according to sources
Activision Blizzard formation set for July 8
New super-publisher will be the world's most profitable videogames publisher, says Lazard Capital
Sharing ideas is vital for UK industry, says Livingstone
Eidos' creative director says the region needs the GameHorizon Conference to halt the decline of the videogames business
Animal Logic opens LA division
US-based Animal Logic Interactive will focus on game and interactive entertainment design and development
Turbine confirms work on console MMO
Developer plans to use $40m investment from Time Warner on the unnamed MMO
Saint's Row 2 trailer is "pompous", says analyst
Janco Partners' Mike Hickey questions the game's "attacks" on hugely successful GTA IV
Flagship programmer claims staff are leaving "in droves"
Hellgate: London studio suffering from low morale and staff departures, says programmer
Ninja Theory: We could make Beowulf for 20% of the cost
Tameem Antoniades explains that using a game engine would have drastically cut costs on the film
Microsoft hopes DS helps Viva Piñata reach broader audience
Microsoft respects the handheld system of its console rival and sees it as a viable game development platform

