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News Archive

In this section you can look back on older stories that have appeared either recently as listed in order of most recent below, or using the calendar to navigate and look at certain dates.

Additionally you can use the keywords below to browse news via topic.

June 2008

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11th June, 2008

Nintendo: Only "geeks and otaku" need more Wii storage

Published at 11:20PM

NOE marketing director dismissive of memory limitation issue at recent WiiWare event

Flagship has had less than 10% turnover, says Brevik

Published at 09:52PM

Company's CVO rubbishes programmer's blog claiming that Flagship staff members are leaving in droves

Empire pondering future of internal studio

Published at 06:20PM

Empire Interactive has confirmed that they are in talks with other studios regarding the future of Razorworks

Caffeinated Games founded as indie studio and social network

Published at 06:16PM

SOCOM vet founds new indie studio with intent to pitch games directly to gamers

Emergent releases Gamebryo 2.5

Published at 05:52PM

The makers of The Elder Scrolls IV: Oblivion engine have released a new cross-platform development tool

Jeremy Wigmore to step down as Atari UK boss

Published at 12:00PM

Managing director already on leave, according to sources

Activision Blizzard formation set for July 8

Published at 11:26AM

New super-publisher will be the world's most profitable videogames publisher, says Lazard Capital

Sharing ideas is vital for UK industry, says Livingstone

Published at 10:00AM

Eidos' creative director says the region needs the GameHorizon Conference to halt the decline of the videogames business

Animal Logic opens LA division

Published at 09:30AM

US-based Animal Logic Interactive will focus on game and interactive entertainment design and development

Turbine confirms work on console MMO

Published at 08:20AM

Developer plans to use $40m investment from Time Warner on the unnamed MMO

Saint's Row 2 trailer is "pompous", says analyst

Published at 08:17AM

Janco Partners' Mike Hickey questions the game's "attacks" on hugely successful GTA IV

Flagship programmer claims staff are leaving "in droves"

Published at 08:04AM

Hellgate: London studio suffering from low morale and staff departures, says programmer

Ninja Theory: We could make Beowulf for 20% of the cost

Published at 07:38AM

Tameem Antoniades explains that using a game engine would have drastically cut costs on the film

Microsoft hopes DS helps Viva Piñata reach broader audience

Published at 01:22AM

Microsoft respects the handheld system of its console rival and sees it as a viable game development platform

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