News Archive
In this section you can look back on older stories that have appeared either recently as listed in order of most recent below, or using the calendar to navigate and look at certain dates.
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28th May, 2008
PS3's profitability curve mildly catastrophic, says Stringer
Sony's Chairman and CEO says that the PS3 is now in good shape, despite being on "life support" for a while
GameTap shuts down editorial department
Turner Broadcasting System's subscription service is laying off the editorial staff hired less than a year ago
Guillemot confirms 3D games development at Ubisoft
3D Avatar collaboration with James Cameron due next summer, says CEO
Tom Clancy series tops 55 million units sold
Assassin's Creed shifts six million, Rayman titles hit 22 million units
Ubisoft relies on old favourites at Ubidays event in Paris
Handful of new titles revealed, but top-selling franchises take centre stage
EU is second largest videogaming territory
A Nielsen study found that the European Union is second only to Asia in the revenue generated from videogames
Asylum Entertainment purchases Q Wii engine
The London-based studio is the first to make use of the engine, intending to use it on two upcoming titles
Tiga calls for tax breaks for UK developers
'Games Up?' campaign urges policy makers to help halt the decline of the UK's games industry.
Wii Fit in stock "as soon as possible"
"We're doing everything we can" says Nintendo, following the title's plummet down the UK chart
New Nintendo titles announced for Japan
Seven new titles for the Wii and DS have been confirmed to come out over the summer
New subscribers will counter profit fall, says NCsoft boss
Geoff Heath insists the company doesn't need any new titles this year and its existing portfolio will improve on Q1 43 per cent fall in profit
Sega extends Unreal Engine 3 license
The new deal will see the engine used on an unannounced, cross platform title
Home platforms are segmenting multiplayer market - Capcom
With consoles unable to talk to each other, multiplatform titles aren't reaching their full multiplayer potential, argues Boyes



