E3 2017
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Take-Two: “Ideally, we will have at least one triple-A title every year”
Strauss Zelnick and David Ismailer on the company's battle for consistency
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The fanboys making the next Mario game
“I thought that this is impossible. I can't possibly write music for this game. I'm just not good enough”
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Harvest Moon publisher reaps what it has sown
Natsume CEO Hiro Maekawa celebrates farming sim's 20th anniversary reflecting on a win-win approach to business and how the company is facing more and less competition simultaneously
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Sega embraces "grassroots" games-as-a-service
John Clark details organic approach led by studios, focused on communities, and applied to everything from recurring revenue to PC ports
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Team17: Digital storefronts need a radical rethinking
Creative director Kevin Carthew talks about stagnation on the charts and the company's don't-call-us-a-publisher indie games label
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When to listen to players, and when not to
Studio Wildcard's Cedric Burkes and Doug Kennedy discuss the Ark: Survival Evolved approach to shaping player behavior and dealing with player complaints
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Moss: Using VR to build a better mouse
Polyarc's Danny Bulla explains how the ex-Destiny developers settled on a concept for their PSVR debut about an adorable sword-wielding mouse
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E3 2017: Every announcement and release date
Catch up on the biggest news from this year's Electronic Entertainment Expo with our handy guide
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Superhero games: Why they don't make 'em like they used to
Marvel Games' Jay Ong details a changing approach, from exclusivity to long-term contracts to games-as-a-service
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Is PlayLink the PS4's missing link to casual consumers?
Missing in action at E3, PlayLink might be Sony's best effort yet at capturing the thus-far ignored casual market
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Mobile gaming is a black ocean - GungHo CEO
Kazuki Morishita explains why the Puzzle & Dragons publisher didn't double-down on mobile, and how Let it Die embodies its new global-centric approach
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More consumers? A different venue? The Gamescom model?
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Are retail investors right to be worried after E3?
GAME and GameStop's share price takes a tumble following last week's LA event
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Microsoft "wins" E3 coverage race
ICO Partners finds Xbox One X helped platform holder garner most ink, with Nintendo and Ubisoft posting strong showings as well
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What did we think of E3 2017? New GamesIndustry.biz Podcast out now
From Xbox One X to a teary Michel Ancel, we discuss the highs, lows, surprises and disappointments of the past week
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Star Wars: Battlefront 2 triumphant as YouTube reveals E3 trailer rankings
EA's sci-fi shooter racked up 9.5m views, fending off Assassin's Creed: Origins and FIFA 18
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The E3 Interview: PlayStation's Jim Ryan
Sony on absent indies, fighting Xbox, reaching mainstream gamers and why a resurgent Nintendo is good for everyone
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The GamesIndustry.biz E3 Award Winners
There's more to E3 than Sony vs. Microsoft, as our team offers its first ever verdict on the best in show
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Facebook reports 41m E3 posts, likes and comments
Meanwhile, Synthesio reveals the games and companies that received the most positive mentions online
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Delayed reveals explain PlayStation's shorter E3 showcase
Shuhei Yoshida reveals key announcements have been held back until later in the year
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Devolver claims ESA meddling after losing $100k on rented E3 lot
City of Los Angeles denied indie publisher permits to expand its E3 presence, ESA denies claims it was involved
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ESA CEO expresses concerns about venue as attendance rises by 30%
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E3 2017: Conservatism and mid-generation lulls
With Sony and Microsoft seemingly on cruise control, Ubisoft and Nintendo could steal the show simply by rejecting conservatism
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Why Super Mario was PlayStation's real E3 nemesis
With so many mainstream and casual gamers to attract, Sony will be more worried about Switch than Xbox One X
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Fresh PSVR marketing pushed planned with more units heading to retail
PlayStation pledges to renew efforts to promote its virtual reality headset as supply catches up with demand