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Amazon: Tutorials, social and exclusive IAP key to attracting big spenders

Technology evangelist Mario Viviani offers advice on how to generate more through microtransactions

By James Batchelor

Bad Piggies lead designer joins Two Men and a Dog

Markus Tuppurainen joins Zombie Catchers studio as executive producer

By James Batchelor

Gram Games to invest Ł4m as it moves headquarters to London

30 new jobs to be created as 1010 firm targets UK's “considerable talent pool”

By James Batchelor

Toys to games: How Mattel brings its brands to mobile

We speak to the firm's Jason Horowitz about seeking partnerships in the games industry

By James Batchelor

Pokémon Go Valentine's event fails to match Halloween boost

Latest promotion generates less than half the revenue, indicating continued decline

By James Batchelor

Reigns wins first Google Indie Games Contest

Causality and Battle of Polytopia are runners up after 1000 submissions whittled down to Top 10

By James Batchelor

Mobile games firm Storm8 lays off 130

More than half the studio's team has gone

By Christopher Dring

Snowprint picks up Black Anvil team

Wilhelm Österberg and devs from shuttered Wooga midcore team form new Berlin studio

By Brendan Sinclair

HTC preparing to dive into mobile VR

CFO Chia-lin Chang promises that it's not simply "a phone slapped onto a headset"

By James Brightman

Konami's profits up 70% in nine-month financials

Publisher reports strong sales of smartphone and 3DS titles

"By keeping it small I have the chance to be more hit-and-run"

Despite the success of Reigns, Nerial's Francois Alliot will respond to a fickle premium mobile market by keeping things tight

By Matthew Handrahan

Glu's 2016 revenues just surpass $200m

Mobile games giant exceeds booking expectations for Q4, but full-year results still down $50m compared to 2015

By James Batchelor

Chinese mobile publisher Skymoons opens Edinburgh studio

New developer will be led by former Reloaded MD Michael Boniface

By James Batchelor

Kabam cuts Beijing team

Legacy of Zeus developers let go as company narrows list of key assets left to sell

By Brendan Sinclair

TT Games acquires Playdemic

Warner Bros. Interactive Entertainment label picks up Golf Clash studio to work on Lego mobile games

By Brendan Sinclair

Nintendo open to more mobile partnerships

DeNA could be just the start; company has also merged its console and handheld software development teams

By James Brightman

“You can't just slap on an IP and cross your fingers”

Channel 4's Colin MacDonald discusses the common pitfalls of celebrity based games, and how having a famous brand can sometimes work against you

By James Batchelor

Milwaukee County requires parks permit for Pokémon Go

Rubbish dropped by players leaves Niantic liable

InnoGames revenues rise to €130m in 2016

Mobile and online games firm reports 68% year-on-year growth, most successful period in ten-year history

By James Batchelor

“There's room for high-quality mobile games, and they don't need to be free-to-play”

Square Enix Montreal studio head discusses mobile pricing and the challenge of bringing console IP to smart devices

By James Batchelor

Take-Two acquires mobile developer Social Point for $250m

Dragon City and Monster Legends studio marks Take-Two's first major push into mobile gaming

By Christopher Dring

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By Christopher Dring

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