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Razer acquires smartphone firm Nextbit

Points to move into mobile hardware, follows acquisitions of Ouya and THX

The GamesIndustry.biz Podcast: Mobile matters in 2017

Reigns creator François Alliot, Space Ape's Martyn Jones and Altered Gene's Des Gayle joins us to discuss the future of smartphone gaming

By James Batchelor

Miniclip at one billion - where does it go now?

The company behind 8 Ball Pool has found itself ahead of some of the biggest names in games, and is finally starting to conquer the grossing charts

By Christopher Dring

Bite-sized Delights

Vicky Smalley and the development of 'palate cleanser' Rocket Rumble

By Dan Pearson

Kings of the Hill

Fingersoft celebrates 40m downloads of Hill Climb Racing 2 by opening the €4m Oulu Game Campus

By Dan Pearson

Bigger brands, subscriptions and eSports: What to expect on mobile in 2017

Storm8's Terence Fung shares his predictions on how the games market on smart devices will change in the year ahead

By James Batchelor

Ubisoft: “We're confident Nintendo can create a bridge between mobile and TV”

The publisher on the Switch price, the launch line-up, development challenges and why it doesn't have a new IP at launch

By Christopher Dring

Why Rovio London won't release a game until 2019

Head of studio Mark Sorrell talks us through the Angry Birds firm's strategy for its newest studio - and why the team isn't getting its hands on mobile's biggest IP

By James Batchelor

Brexit leads to iOS App Store price jump

Apple raising prices by just under 25% to account for pound's depreciation since vote to leave the EU

By James Batchelor

What does a mature market look like in mobile?

App Annie touts explosive mobile growth in 2016, says revenue per user for top games jumped dramatically last year

By Brendan Sinclair

“Some think live ops is a sweatshop churning out content. It doesn't have to be that way.”

Space Ape Games believes live operations are essential to success today, but there's a learning curve to conquer first

By James Batchelor

Rovio opens new studio in London

Fifth in-house studio will focus on MMOs and IP beyond the Angry Birds universe

Respawn cancels Titanfall mobile game

First title in Nexon partnership canned after its beta test, heaping more uncertainty on Respawn's shooter franchise

By Matthew Handrahan

"Mobile multiplayer isn't stagnating. It's evolving behind the scenes."

Plarium's Nick Day offers advice on how mobile studios can grow their communities and ensure their games' unique qualities stand out

By James Batchelor

GMO Cloud takes over Marmalade SDK, plans to continue development

Cross-platform games development toolset passes to Japanese infrastructure firm, negating planned cessation of updates

By James Batchelor

A Family Business

Piia and Jyri Kilpeläinen on life as a couple in development

By Dan Pearson

Apple: App store devs earned $20 billion in 2016

Top grossing apps included Pokemon Go, Clash Royale, Monster Strike and Fantasy Westward

By James Brightman

5m Gear VR headsets sold worldwide

Samsung reveals mobile virtual reality device sales figures, says users have spent 10m hours watching 360-degree videos

By James Batchelor

Super Mario Run's missed opportunity

EEDAR details why a juggernaut brand is just the first step to breakout mobile success

By Patrick Walker

Six games in six weeks: Why Nitro Games has dedicated itself to 'super fast failing'

The Finnish developer tells us why its team has just a fortnight to come up with a viable product before it is scrapped

By James Batchelor

Super Mario Run generates $30m in two weeks - Newzoo

Game boasts a 3% conversion rate from free to paying customers

By Christopher Dring

Mobile gaming and the toilet question

When considering updates or sequels devs must ask, "Does it make the game better or worse to play in the bathroom?"

By Teemu Närhi

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