VFX / Technical Animator

Games Jobs - Art / Animation - Brighton

Job Title VFX / Technical Animator
Job Category Animator,Technical Animator,VFX / Lighting Artist
Job Description We founded Gobo with the aim to create a small, boutique developer with the premise to GO Beyond Ordinary. The studio has the strongest culture of any studio that we have ever worked at and is situated in one of the most enviable working environments in the city of Brighton & Hove. But most important of all we have a bright, cohesive, talented team.

So far we have been lucky enough to work with some amazing development teams and help augment their teams with our hugely talented people here at Gobo. We've been trusted with responsibility for full development of headline features by our partners - we're proud that our partners can see and trust our total devotion to quality and excellence.

Most recently Gobo supported Avalanche Software, based in Salt Lake City USA, on Disney Infinity - a major new toy-and-video-game hybrid platform from Disney Interactive, which launched in August 2013. We were responsible for the Pirates of the Caribbean play set which is one of the three launch playsets for the platform - a major, headline, front-of-box feature. At Studio Gobo we strive for complete excellence in everything that we do. Excellence is a must. But we also like to be different. We break the norms. We go where others won’t think to go. Or don’t want to go.

We're now looking for an experienced VFX / Technical Animator to join the team working on our unannounced console project.  Ideally you'll have a background which includes hands-on experience creating standout VFX animation sequences and set-piece events.

Responsibilities:

  • Bring our stylized worlds to life with standout VFX animation sequences and set piece events
  • Layout and implement cinematic camerrs sequences for both action and storytelling purposes
  • Work in close collaboration with the programming, animation and modeling teams to troubleshoot and evaluate assets and establish pipeline processes
  • Demonstrate, communicate and exemplify clear expectations for quality
  • Evaluate, recommend and implement rigging solutions for various art assets including vehicles, weapns, FX, environmental objects etc
  • Communicate ideas through development of pre-visualisation
  • Solving of technical production issues, especially those related to technical animation and VFX
  • Build advanced level rigs to handle locomotion and set piece events
  • Optimize art assets for engine performance
  • Identify and communicate technical limitations of our tools and engine; suggest solutions
  • Write and assist in the development of Maya tools to improve art production processes
  • Meet sprint requirements and milestone deliverables in a full production environment

Skills, Knowledge and Expertise Required:
  • Ideally a First in Fine Art, Computer Animation, Digital Media Design or relevant degree
  • Hands-on experience within a team on at least one published console game
  • Proven ability working on AAA character action games with stylized aesthetic
  • A world-class animation reel that demonstrates a breadth of ability and traditional drawing skills
  • Knowledge of animation principles and ability to produce high-quality animation
  • Exceptional generalist knowledge of Maya, rigging, Mel, Python, ridged body dynamics etc
  • Strong written & verbal communication skills
  • A generalist technical and creative skillset that reaches beyond the remit of animation
  • Demonstrable time management and organisational skills
  • Enthusiastic team player, positive and outgoing personality
  • A passion for video games, art and a commitment to personal development
  • A creative thinker with strong problem solving skills

    We offer a competitive a competitive remuneration package, including employee share scheme, a share of all team bonus pools, free gym membership and medical insurance.  We also have a well equipped kitchen where we have lunch cooked for us every Friday, a breakfast bar, fresh fruit and a fully stocked fridge of soft drinks and beer. 


To apply, please send your CV and showreel to: careers@studiogobo.com
Salary competitive + benefits + bonus
Location Brighton
Job Category Art / Animation
Date posted 19/08/2014
Recruiter This job is advertised on behalf of Studio Gobo using their internal reference techanim.
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