Games Jobs - Production - UK & Europe
|Skills Required||Producer,Project Manager|
|Job Description||Job Title: Producer
Reports to: Development Director
Job Summary: The Producer is responsible for ensuring that each game reaches market on time, delivers on the business goals and is produced to the highest possible level of quality. Key contact with Developers (internal or external), with aim to protect the Company’s interests, investment and long term relationship. Designers will have a dotted line reporting relationship into producers on a per project basis.
Work hand-in-hand with other members of the Live team, deliver the game-as-a-service and continually evolve the product;
Entrepreneurial skillset, that will continually challenge assumptions, and proactively drive additional business opportunities around the project.
Provide coordination and direction to developer and ensuring the developers vision is in alignment with our own;
Communicate and promote the vision and requirements for each project, including functional specifications and cross-functional needs
Responsible for arranging user/focus tests leading up to the public facing phase (i.e. closed betas). Content updates, patches and revisions will need to be coordinated with the DPM (AGM) to ensure we are delivering key features and content that will generate excitement with our users.
Manage projects to a defined budget and schedule while ensuring commercial success;
Building project budgets and negotiating costs with external suppliers;
Design, implement, manage, assess and approve regular developer milestones in conjunction with the other members of Live team;
Setting, measuring and evaluating project goals throughout the development;
Schedule, supervise, control and document production processes;
Create and track production plans;
Active participation in the design of product launch and on-going activities to attract and retain consumers;
Teamwork with other producers in creating roadmaps for project development;
Drive definitions, targets and quality benchmarks for the final product
Evaluate and track progress, participate in on-going design reviews, and oversee all phases of title(s) production cycle;
Work with the developer and project stakeholders to predict, identify and resolve problems before they occur, all project risks and mitigation strategies should be clearly documented and communicated on project reports.
Design, plan and present a variety of PowerPoint and code demonstrations for both internal and external uses throughout the development cycle.
Identify appropriate usability testing and strategies to ensure each key feature and monetization strategy delivers on its intentions.
Conduct regular mid-mortems and a final post-mortem while sharing the findings with the Third Party Group.
Contribute an active understanding of market trends, patterns and customer requirements in international markets for games and hardware.
Key Stakeholders: Design Director, Development Director, Lead – Development, Live Game Managers/Directors, Producers, Designers, other members of live team, Studios/developers
Knowledge & Experience
Games industry experience and a proven track record of producing successful and published titles;
Understanding of a variety of digital business models, including Free to Play.
Knowledge of game production methodologies, pipelines and technical requirements
Solid understanding of the gaming space, as well as the technologies and general processes required in game production
Able to draft excellent project briefs, content specifications, and process documents.
Strong project management and leadership experience.
Educated to degree level, or equivalent (desirable)
Competencies, Skills & Attributes
Demonstrates passion, commitment and a high level of energy, in addition to a strong sense of ownership and urgency;
Exceptional attention to detail – ability to track and monitor progress of every aspect of development of a title;
Results oriented, self-motivated and extremely well organised;
Strategic as well as delivery focussed.
Must have the ability to plan, act and respond quickly as well as be able to see and consider bigger picture;
Relishes working in a fast paced, live, constantly changing and evolving environment;
Creative and customer focussed individual who understands and is diligent with using data to drive product decisions;
Commercial acumen; ability to deliver results; Highly analytical and focussed on ROI;
Ability to generate ideas and translate these ideas into commercially viable products;
Impactful and charismatic, with ability to influence and persuade.
Confident and able communicator;
Demonstrates passion for delighting customers with fun and exciting games; “Consumer first” attitude and approach;
Team player / Approachable;
Always works to the best of ability.
Experience with Microsoft Outlook, Word, PowerPoint and Excel.
Follows industry trends and developments.
Must have full passport with the availability to travel.
Plays and enjoys video games
|Location||Wimbledon, UK & Europe|
|Recruiter||This job is advertised on behalf of Square Enix Europe using their internal reference Pro-WIM.|
|Apply for this job|