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Environment Artist
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| Job Title | Environment Artist |
|---|---|
| Job Category | Artists |
| Job Description | Responsibilities: * Close collaboration with art director, modeler, texture artist, designers and coordinator in planning, scoping and prioritizing work. * Graphic research related to his/her level and documentation * Close communication with the technical direction to keep updated on the engine’s evolutions and constraints * Assets integration (objects, textures, lighting, etc…) in accordance with the art direction through art reviews * Working with a lighting artist or lighting of the level * Artists would be responsible for their own optimizing and debug process. Qualifications: * A degree in fine arts or equivalent work experience. * Strong traditional artistic skill. * Excellent knowledge of the game development process and interactions between art and design. * Good communication abilities * Good sense of organization * Strong technical art skills required for creating optimized levels * Expertise of level texture painting and UV applications skills. * Verify art asset performance and appearance in the game engine. TO APPLY Please contact Jennifer Dancy - jennifer@specialmove.com with a current Resume and showreel (if applicable). Please refer to Reference SM/JD/76/756. Your details will remain confidential until we have discussed the role directly and confirmed your interest. |
| Location | New York, North America |
| Salary | $Competitive |
| Date posted | 16/03/2008 |
| Recruiter | This job is advertised on behalf of Specialmove using their internal reference SM/JD/76/756. |
|
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