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Lead Technical Designer
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| Job Title | Lead Technical Designer |
|---|---|
| Job Category | Games/Level Designers |
| Experience/Skills Required | Game designer |
| Job Description | Are you an imaginitive and creative thinker that can provide innovative solutions to design challenges, who is also an industry veteran with the know-how to drive them to completion? Our client, a leading developer and publisher of video games on the internation stage, is seeking a highly talented and experienced Lead Technical Designer for their Chicago studio. If successful, you will collaborate with their design team in the creation of a new action game for next-gen consoles. If you’re a hands-on individual with strong leadership skills, technical background, and are confident you can motivate your team to address challenges and implement solutions, they want to hear from you today. Main responsibilities:- * Leading a team of up to 12 designers in the conception and implementation of all game features, including sub-leads. * Providing direction to the team in the creation of innovative game mechanics and an engaging player experience. * Maintaining a collaborative relationship with the art, tech and audio team members. * Architecting the creation of all design documentation. * Generation of schedules for design team members. * Hiring of new design team members. * Working closely with the Executive Producer and projects Creative Director on the quality, focus and scope of the game over the course of development. * Hands-on prototyping of game content during concept development phase. Essential skills/experience:- * At least 6 years as a designer or equivalent in the game industry. * One or more shipped titles in a lead design role that includes direct reports. * Demonstrated knowledge of design concepts and the ability to apply them to real-world design challenges. * Strong technical design skills such as level segmentation design and streaming volumes. * Strong level scripting background. Unreal 3’s Kismet experience a big plus. * Experience with creating games for consoles, including experience with the submission and approval processes. * Solid scheduling and organizational skills, as well as clear “people skills”. * Familiarity with tools such as Excel, Visio, Photoshop, Wiki, Flash, or Maya. * A finger on the pulse of the everyday game-buyer, including a sense of what is cool and what makes a successful game. * Keen knowledge of an abundance of different genres and gameplay mechanics, inspired by a long-time love of games. Contact Grant Mark to discuss this vacancy in confidence on +44 (0)141 585 648 or by email grant@specialmove.com quoting reference SM/GM/82/935. Your details will not be sent to our client without your prior knowledge and consent. |
| Location | Chicago, Illinois, United States, North America |
| Salary | $ Excellent |
| Date posted | 28/08/2008 |
| Recruiter | This job is advertised on behalf of Specialmove using their internal reference SM/GM/82/935. |
|
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