Senior Engine Programmer
|Job Title||Senior Engine Programmer|
|Skills Required||Graphics / Engine|
|Location||Newcastle upon Tyne, UK & Europe|
The successful candidate will work within a collaborative multidiscipline environment implementing game features that meet the requirements of the project’s Lead Designer and Lead Programmer.
Passionate about playing and making games.
Excellent C/C++ programming skills, with good knowledge of object oriented development.
Experience with commonly used development tools such as Visual Studio and perforce.
Able to plan and estimate their own tasks and ensure timely delivery of work.
Self-motivated and pro-active with a strong work ethic.
Excellent oral and written communication skills.
Bachelor’s degree in a relevant subject or equivalent industry experience.
6 years of commercial software development experience with significant involvement in 2 published game.
Knowledge of common algorithms, data structures and patterns, and the ability to apply them to problems while keeping constraints and performance in mind.
Able to analyse unfamiliar code of a reasonable complexity to understand and extend the functionality of an existing module.
Has knowledge of different software development methods such as Test Driven Development, Unit Testing, Agile etc…
Proven ability to debug defects of a reasonable complexity.
Experience working at a low-level with at least 1 current generation console platform.
Proven ability to learn and be productive using unfamiliar APIs quickly.
Experience with CPU and GPU profiling, and optimization of code and shaders.
Implement practical and timely solutions that meet the game design and technical requirements.
Implement code that is modular, self-contained, and defensive and observes the technical constraints on the system.
Work as a key part of an agile development team, taking responsibility for organising and planning their own work.
Ensure coding standards are followed, and help to enforce good programming practices within the engineering team.
Maintain technical documentation for the engineering team as well as other disciplines.
Optimise code and data for memory usage and performance as required.
Write debugging tools for programmers, level designers and artists.
If you are interested in this role, please ONLY apply by visiting the Reflections website to make your application.
Location: Newcastle upon Tyne, U.K.
Contract Duration: Permanent.
Salary: Depending on experience + Relocation + Bonus
Closing Date: 26 May 2013.
|Salary||Negotiable DOE + Relocation + Bonus|
|Recruiter||This job is advertised on behalf of Reflections, a Ubisoft studio using their internal reference .|
|Apply for this job|