DCC Tools coder
Games Jobs - Programming - Amsterdam
|Job Title||DCC Tools coder|
|Job Description||This studio is looking for a Digital Content Creation (DCC) Tools Architect to reinforce its Tools & Tech division. Our team develops standalone tools, as well as editing functionality integrated in game or in Maya. We are looking for an architect who can guide the work on these tools, making sure that they develop into a coherent and powerful DCC package. To make this happen all parts of the development effort require the attention of the Architect – where does the data live, in what state? How do the tools communicate? What are the general concepts the tools operate on? How do we provide a consistent, easy to read and yet powerful UI? To answer these questions and properly direct the development, you will need to work intensively with the tools and engine programmers, so you can properly understand the possibilities and limitations of the technology, and let yourself be guided by them instead of confined. But most importantly you will need to work together with designers, artists and other users of the tools to really understand their existing workflow and identify ways in which this can be improved.
Are you the tools architect we’re looking for? We want to hear from you if:
We especiallywant to hear from you if:
|Recruiter||This job is advertised on behalf of Recruit 3D using their internal reference .|
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