Concept Artist

Games Jobs - Art / Animation - Amsterdam

Job Title Concept Artist
Skills Required 2D / Concept / Texture Artist
Job Description We are on an epic quest for a Senior Concept Artist with an architectural or industrial design background. Like a modern-day Daedalus, you will design complex environments to contain the monsters and ensnare the heroes of our flagship titles. You will supply highly detailed blueprints and asset designs for these environments to the production artists, and work with the Visual Design Team to create an original, consistent game world. Since you will be participating in all phases of the design process, good social and communication skills are a must for this role. 

Requirements

Are you the heroic Concept Artist spoken of in legend? We want to hear from you if:
  • You're passionate about – and have good knowledge of – industrial design, graphical design, architecture, art and culture.
  • You’re comfortable working within a multidisciplinary team.
  • You’re comfortable working within a predefined style.
  • You have excellent creative skills and insight.


 Plusses

We especiallywant to hear from you if:
  • You have at least 5 years of professional creative experience in the field of Games, Film, Architecture and/or Industrial Design.
  • You have a Bachelor Degree (or equivalent) in Design or Architecture.
  • You have an excellent personal and professional portfolio.
  • You possess excellent technical knowledge of design software and techniques.
  • You possess strong communication skills.


 Please note that your application must be supported by relevant work examples - applications without portfolios will not be considered! Your portfolio should contain a broad selection of personal and professional work. Apart from end results, we would like to see full process as well: sketches, first drafts, etc. Work saved on a CD or in print is preferred.
Salary
Location Amsterdam
Job Category Art / Animation
Date posted 03/07/2014
Recruiter This job is advertised on behalf of Recruit 3D using their internal reference .
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