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Animator
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| Job Title | Animator |
|---|---|
| Job Category | Artists |
| Job Description | The Animator is responsible for the production of high quality animation work, to an agreed schedule, for commercial use within games. You may be creating: • Animated interface components (such as buttons) • Animated transitions between interfaces • Objects that animate or move in response to user interaction (such as expanding menus) or predefined sequence (cut scenes) A current industry-standard software tool that you might use is: • Macromedia Flash This is what you must know • How to interpret and follow specifications or other brief • How, and to whom, to ask questions to clarify requirements or raise issues in response to the specification or brief • Relevant standards and conventions relating to user-interface design • Principles of traditional and computer animation • Principles of interaction design, especially regarding usability and accessibility • When and why an animation might be cut-off prematurely, and how to minimise the risk of this adversely affecting the user’s experience of the product • How to clearly document your animations so that others can use them easily (for example, so that developers can code scripts to access specific frames or scenes) This is what you must be aware of • The impact on your work of technical parameters such as the target device’s processing power, memory, bandwidth, screen size, resolution, colour depth, input device etc • The product’s purpose and target users * The expectations and requirements of target users • The events or user interactions that will trigger your animations • How each animation will be used in the product (for example, whether it will play once, loop several times or indefinitely etc.) • Any naming conventions, standards, guidelines or specifications that you need to follow * The requirements and expectations of other team members who will use the animations you create This is what you must be able to • Design animations within specified style guidelines within specified parameters and constraints relating to the target platform and medium • Create animations that are attractive, easy to use and fit for purpose • Liaise with the relevant authority to obtain approval for your animations • Save your animations in appropriate formats so that they can be easily incorporated into the product • Provide clear documentation as necessary for others to incorporate your animations into the product • Organise animations using appropriate filing and naming conventions so that they can be located easily by others • Liaise with colleagues, such as designers and developers, to ensure your animations are appropriate and meet requirements If you would like to apply for this vacancy, please email your CV to officemanager@opmjobs.com FAO Lisa |
| Location | UK & Europe, England, North West |
| Salary | 0 |
| Date posted | 28/04/2008 |
| Recruiter | This job is advertised on behalf of OPM using their internal reference 8912. |
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