AUDIO ENGINEER – DIALOGUE- Games, The south
Games Jobs - Sound / Music - South
|Job Title||AUDIO ENGINEER – DIALOGUE- Games, The south|
|Skills Required||Sound / Music|
|Job Description||AUDIO ENGINEER – DIALOGUE
OPM's Client is one of the fastest expanding publishers in the Western market. Fuelled by a ‘games for all’ ethos and an ambition to lead the global industry from the front, they need to make sure they have just the right people in place to make sure they meet their goals.
They are now looking to recruit an experienced Audio Dialogue Engineer to join their expanding team. Key tasks will be to follow and assist in the execution of the audio direction set out by the Audio Manager, aiming for a class leading dialogue experience. Continually evaluate and improve the dialogue experience / design keeping abreast of current successful titles and trends in dialogue production and execution .You will be working with the Audio Manager and designers to cast actors, preparing, schedule and operate dialogue recording sessions, recording , edit and balance English and sometimes foreign dialogue.
To implement and mix all dialogue languages and ensure functionality is as intended.
To coordinate and approve all foreign versioning with external vendors.
To ensure the dialogue experience in the game is rich, varied and believable. Working with script writers and designers where needed to achieve this.
To ensure all in-game movie sequences have an appropriate amount of dialogue planned and recorded and that foreign versions are considered.
To track-lay and mix domestic and foreign language versions of in-game movie and marketing materials.
To liaise with internal quality assurance staff to ensure dialogue testing is adequately covered.
Collaborate with designers and programmers to create a compelling dialogue design / experience plan.
Assisting Audio Manager and/or other members of the audio team in the creation of other audio assets.
Integrate general audio content into games using in-house tools and other 3rd party software.
To create, integrate and mix audio content for trailers, demo's and conferences.
To test all aspects of implemented dialogue to ensure playback is as intended and fit for commercial release.
Report directly to and keeping well informed the Audio Manager of all issues and problems.
Commercial dialogue recording experience either in Post Production facilities or for video game developers in an in-house capacity.
Proven experience directing actors to achieve excellence.
Proven experience coordinating and recording crowd/group sessions.
Advanced operation level with ProTools 9 or above.
Great dialogue and sound editing skills.
Ability to record, track-lay and mix dialogue to picture to commercial standards.
Strong communication, verbal and people skills.
Ability to keep to and plan dialogue schedules and work well under pressure.
Self-motivated, working effectively and efficiently on own or as part of a team.
Willingness to learn new in-house audio tools and software for integrating content.
Excellent hearing ability for distinguishing sound quality.
A keen interest in and a passion for sound in games and other forms of a/v entertainment.
Must have completed extensive dialogue recording work on a large variety of productions.
Strong technical ability.
Practical knowledge of Wwise audio engine.
Ability to track lay and mix general audio to picture to commercial standards.
Location recording skills and experience.
Proficient with Wavelab, Waves Plugins, Izotope RX
To apply, please send a copy of your most recent CV to firstname.lastname@example.org
Natalie Whiting |
OPM Response Ltd
Direct Line: + 44 (0) 1206 214415 |
Email: Natalie@opmjobs.com |
The salary bracket is approximate and is no guarantee of the income on offer. Salary and benefits will be discussed with candidates at interview with the company and are individually negotiated by OPM.
|Job Category||Sound / Music|
|Recruiter||This job is advertised on behalf of OPM using their internal reference 1991.|
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