Senior VFX Generalist - North-West - CG Production Outsourcer

Games Jobs - Art / Animation - North West

Job Title Senior VFX Generalist - North-West - CG Production Outsourcer
Skills Required Art / Animation
Job Description Location: North West

Salary: Depending on experience

Job Type: Permanent

OPM’S client is a 3D animation studio based on the west coast and are widely recognised for producing pre- rendered CG movies, which deliver cutting edge image quality and realism. They have worked with some of the world’s leading companies to produce high profile CG animation for major games titles, plus broadcast and online digital campaigns.



Position:

They are looking to expand our team with an experienced CG Generalist with a specialism in VFX who has a experience within a CG related industry. This is a key role in their studio and you will have input to improve team performance and actively contribute innovation, ideas, and solutions.

The role requires a highly motivated and committed individual who can give and take creative direction - a team player who is an all-round problem solver and has incredible attention to detail. In return you’ll get a competitive salary, company pension and holiday package, working in a great creative environment in custom-built studios.



Core Skills:

  • Must possess excellent written and verbal English communication skills, and be able to communicate clearly and effectively on all levels.
  • Have the skills to collate necessary information from the project manager and potentially the client to proceed with any brief or multiple briefs.
  • Have the ability to organise and time control your own assignments throughout shifting deadlines.
  • To be able responsible for all high end FX for all your shots/scenes and to knowledge share and offer assistance to all shots within the projects.
  • Offer assistance to the project manager with regard to creating schedules and milestones.
  • Build rapport & understanding with team members and in some cases, clients.
  • Proactively seek from external sources knowledge of developing technology to elevate your personal understanding of the current CG environment, thus keeping yourself and the business on the leading edge of technology
  • Be willing to knowledge share and to develop other members of the team.
  • Must have strong problem-solving skills and attention to detail and quality
  • Must be able to work alone and collaboratively, often with multiple tasks and under deadline pressure.
  • Ability to assess and critique work
  • Must be a competent finisher.
  • Have the skills to mentor junior team members.




Technical:

  • Engage in pre-production, reference gathering, technical studies and evaluation before starting work.
  • Possess excellent knowledge of 3DSMax, VRAY, fume.
  • Knowledge of Maya would be an asset.
  • Skills to interpret a storyboard frame and from it create a final lit rendered shot.
  • Possess skills in After effects & post production
  • Possess skills in: Animatic asset creation, camera work, lighting, shaders, rigging, character animation, partical systems, technical direction, scripting, render set up, compositing, visual effects, editing/timing, sound editing, photoshop retouching, digital painting.




Package:

  • Salary negotiable depending on experience.
  • Bonus scheme
  • Company pension.
  • Holiday package.


If this sounds like your next role then email your CV along with demo work (max 5mg) to officemanager@opmjobs.com (MS Word format)

Claire Ramshaw | Senior Art Consultant

OPM Response Ltd

Direct Line: + 44 (0) 1206 214413 |

Email: Claire@opmjobs.com |

Skype: claire.ramshaw.opm

LinkedIn: http://uk.linkedin.com/in/claireramshawopm

Twitter: OPMCreative

The salary bracket shown is approximate and is no guarantee of the income on offer. Salary and benefits will be discussed with candidates at interview with the company and are individually negotiated by OPM.
Salary DOE
Location North West
Job Category Art / Animation
Date posted 12/02/2014
Recruiter This job is advertised on behalf of OPM using their internal reference 1895.
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