Experienced Core Engine Programmer Required - AAA Titles
Games Jobs - Programming - UK & Europe
|Job Title||Experienced Core Engine Programmer Required - AAA Titles|
|Skills Required||Graphics / Engine,Core Technology|
|Job Description||Job Reference: 596
Start Date/Length: Immediate/ Permanent
Description: This AAA studio based in Edinburgh is currently seeking an experienced Core Engine Programmer to join their team. They are looking for a highly talented individual with a positive attitude, a passion for games, and a natural ability to communicate with people as effectively as with a computer. You need at least three years commercial games experience and a minimum of one published title on PS3 or Xbox 360 to demonstrate your skills. This is an exciting opportunity to develop cutting-edge architectures and high performance systems for current and next-gen platforms.
Responsibilities:· Work on multiple aspects of engine development: world representation, rendering, graphics, effects, threading and other subsystems.· Design and implement a variety of low and mid-level systems.· Improving engine architecture and evolving an existing codebase.· Diagnose game performance and stability issues, and develop solutions.Requirements· Fluency in C++ with strong multi-threaded programming skills.· A minimum of 3 years of experience writing efficient core engine code.· Outstanding math skills (linear algebra, trigonometry, matrix/quaternion math).· Able to communicate, and work closely with designers, artists and other coders.· Prior experience working as an engine or generalist programmer on at least one previous game.· Experience with code and data optimization to improve memory consumption and performance.· Experience with multithreaded programming.· Mathematics/computer science degree.
Please email firstname.lastname@example.org if you are interested in this position. Please forward your CV in Word format. View Many More Interactive Selection Jobs
|Location||UK & Europe|
|Recruiter||This job is advertised on behalf of Interactive Selection using their internal reference 596.|
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