Principal Character Artist sought by Leading Developer
| Job Title | Principal Character Artist sought by Leading Developer |
|---|---|
| Job Category | Art / Animation |
| Skills Required | Character Artist, Lead Artist |
| Location | The Netherlands |
| Job Description | Principal Character Artist sought by Leading Developer Job Reference: 16118 Short Skills: Start Date/Length: Immediate/ Permanent Salary: Competitive Location: Holland Country: Netherlands Description: Our Client, a leading games developer in Europe is looking for a Principal Character Artist to join their dynamic team based in Holland. The successful candidate will be the central figure of a small character team, including freelancers and external partners. The successful candidate should have the drive to push character art to the next level, someone who understands that great video game character art starts but does not end with amazing sculpture. The principal Character Artist will set the bar for the rest of the team, and ensure that it’s maintained by setting up processes and convention, and also supervising and tutoring. Soloists need not apply – the successful candidate will be someone who can inspire their colleagues to greater heights – actively mentoring and training instead of just simply leading by example. Requirements • Expert-level understanding of game character creation from start to finish, and have the confidence and ambition to beat the best of what’s out there • Understanding of surfacing and lighting, both from an artistic and technical POV, and know how to create truly believable materials. • Appreciation of rigging and articulation, and can build characters for perfect deformation. • A master of anatomy, in terms of both form and motion. • A world class sculptor, who can work in any style – real or expressive, hard-surface or organic. • You’re more interested in establishing the standard for the studio as a whole, rather than creating individual characters. • Knowledge to establish effective pipelines and processes, and the ability to set the standard for the rest of the character art team. • Experience with (and enjoy) tutoring more junior colleagues. • Experience of working with freelancers and subcontractors. . • A solid understanding of game design principles, and an appreciation of how character art decisions can affect both playability and design production. • Someone who is high on initiative, has great written and verbal communication skills, and knows how to manage their time effectively. |
| Salary | Competitive |
| Date posted | 01/05/2013 |
| Recruiter |
This job is advertised on behalf of Interactive Selection using their internal reference 16118.
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This job is advertised on behalf of Interactive Selection using their internal reference 16118.
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