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Texture Artist - Melbourne, Australia
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| Job Title | Texture Artist - Melbourne, Australia |
|---|---|
| Job Category | Artists |
| Job Description | Texture Artists Requirements: An ability to create complex textures while using minimal necessary colours, resolution etc Knowledge of traditional illustration and painting techniques/styles plus a good use of line and light Ability to work within any style Thoroughly knowledgeable in Photoshop and/or similar painting program Demonstrate a good understanding of multi layer and multi pass texturing systems, CG lighting and Batch Image manipulation tools Minimum 1 year experience in a 2D role Tertiary education in art or design discipline Responsibilities: Build textures for primary and secondary characters, objects and environments Ensure that textures are consistent with defined visual style for the game Ensure textures are within budget, efficient and optimized for real time systems Utilise tools to ensure texture assets are fully optimized for target platforms Build basic 3D models or assist with building of basic to intermediate levels (including environment domes) Create textures from scratch, using photo reference materials, layering/composting Paint textures that are usable at multiple scales Ensure that personal work is meeting all standards (checking work, check-in procedures, build checklists etc) Perform additional tasks as requested Please contact David Smith on 0208 944 7777 or david@interactiveselection.com if you are interested in this position. |
| Location | Melbourne, Rest of World, Australia, Melbourne |
| Salary | Excellent |
| Date posted | 13/05/2008 |
| Recruiter | This job is advertised on behalf of Interactive Selection using their internal reference 11759. |
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