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Job Title

Texture Artist - Melbourne, Australia

Job Category Artists
Job Description Texture Artists

Requirements:

An ability to create complex textures while using minimal necessary colours, resolution etc

Knowledge of traditional illustration and painting techniques/styles plus a good use of line and light

Ability to work within any style

Thoroughly knowledgeable in Photoshop and/or similar painting program

Demonstrate a good understanding of multi layer and multi pass texturing systems, CG lighting and Batch Image manipulation tools

Minimum 1 year experience in a 2D role

Tertiary education in art or design discipline

Responsibilities:

Build textures for primary and secondary characters, objects and environments

Ensure that textures are consistent with defined visual style for the game

Ensure textures are within budget, efficient and optimized for real time systems

Utilise tools to ensure texture assets are fully optimized for target platforms

Build basic 3D models or assist with building of basic to intermediate levels (including environment domes)

Create textures from scratch, using photo reference materials, layering/composting

Paint textures that are usable at multiple scales

Ensure that personal work is meeting all standards (checking work, check-in procedures, build checklists etc)

Perform additional tasks as requested

Please contact David Smith on 0208 944 7777 or david@interactiveselection.com if you are interested in this position.
Location Melbourne, Rest of World, Australia, Melbourne
Salary Excellent
Date posted 13/05/2008
Recruiter This job is advertised on behalf of Interactive Selection using their internal reference 11759.
Interactive Selection

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