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Lighting Artist
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| Job Title | Lighting Artist |
|---|---|
| Job Category | Artists |
| Job Description | Our Australian based client is looking for talented and experienced game developers to join their teams. Our client works on high profile titles, and they use industry leading tools and engine technology for cutting edge development on all next-generation consoles and most current gen consoles. They are looking for a talented technical artist who specialises in creating new and innovative lighting for their current and next generation titles. Requirements: -Fundamental understanding of light, form, shadow, and colour. -Previous experience lighting levels for a commercially released game. -Understanding of 3D lighting solutions. -A good working knowledge of at least one Major 3D software package (Maya, 3DS Max, etc.) -Ability to quickly master in-house tools. -Take a provided design and complete work within provided style consistently. -Ability to work within a style including a style set by another artist/art director/ Brand Identity. -Ability to understand task, as well as light, form, shadow, and colour. Able to meet import dates/milestones and work well in team environment. Responsibilities: -Creating lighting rigs for environments and characters. -Set up technically proficient and artistically sound lighting solution for primary game assets. -Executing the lighting look across a variety of genres, with the assistance of the lead artist. Please contact David Smith on 0208 944 7777 or david@interactiveselection.com if you are interested in this position. |
| Location | Melbourne, Melbourne, Australia, Rest of World |
| Salary | Excellent |
| Date posted | 10/06/2008 |
| Recruiter | This job is advertised on behalf of Interactive Selection using their internal reference 12197. |
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