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Environment Artist - Melbourne, G'day
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| Job Title | Environment Artist - Melbourne, G'day |
|---|---|
| Job Category | Artists |
| Experience/Skills Required | 3D modeller, Texture artist |
| Job Description | Our Australian based client is looking for talented and experienced game developers to join their teams. Our client works on high profile titles, and they use industry leading tools and engine technology for cutting edge development on all next-generation consoles and most current gen consoles. They are currently seeking an Environment Artist to join their team. Requirements: -Good knowledge of 3D Studio Max or Maya -Able to work accurately to concept material, as well as using imagination to overcome problems or constraints -A good understanding of the game production process -Excellent written and oral English communication skills Ability to take direction -Initiative Willingness to learn new techniques and skills Responsibilities: -Model, texture and create collision in 3D for game environments. -Works closely with Programmers to ensure polygon counts and texture sizes are fully optimized for target platforms while minimizing any impact on artistic integrity of assets. -Participates in R&D of new techniques to implement into production pipeline. -Proactively seeks feedback from Lead Artist, Producer and Creative Director. -Ensures that artistic style is consistent with defined visual style for the game. -Utilise tools to ensure mesh assets are fully optimized for target platforms while minimising any impact on artistic integrity of assets |
| Location | Melbourne, Melbourne, Australia, Rest of World |
| Salary | $$$ Competitive |
| Date posted | 17/07/2008 |
| Recruiter | This job is advertised on behalf of Interactive Selection using their internal reference 12196. |
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