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Job Title

Environment Artist - Melbourne, G'day

Job Category Artists
Experience/Skills Required 3D modeller, Texture artist
Job Description Our Australian based client is looking for talented and experienced game developers to join their teams. Our client works on high profile titles, and they use industry leading tools and engine technology for cutting edge development on all next-generation consoles and most current gen consoles.


They are currently seeking an Environment Artist to join their team.

Requirements:

-Good knowledge of 3D Studio Max or Maya

-Able to work accurately to concept material, as well as using imagination to overcome problems or constraints

-A good understanding of the game production process

-Excellent written and oral English communication skills

Ability to take direction

-Initiative

Willingness to learn new techniques and skills


Responsibilities:

-Model, texture and create collision in 3D for game environments.

-Works closely with Programmers to ensure polygon counts and texture sizes are fully optimized for target platforms while minimizing any impact on artistic integrity of assets.

-Participates in R&D of new techniques to implement into production pipeline.

-Proactively seeks feedback from Lead Artist, Producer and Creative Director.

-Ensures that artistic style is consistent with defined visual style for the game.

-Utilise tools to ensure mesh assets are fully optimized for target platforms while minimising any impact on artistic integrity of assets
Location Melbourne, Melbourne, Australia, Rest of World
Salary $$$ Competitive
Date posted 17/07/2008
Recruiter This job is advertised on behalf of Interactive Selection using their internal reference 12196.
Interactive Selection

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