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Animator - Melbourne
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| Job Title | Animator - Melbourne |
|---|---|
| Job Category | Artists |
| Job Description | Animator Our client, based in Melbourne are looking to hire an Animator. For this position you are required to have the following skills and experience.. Proficient knowledge of 3D animation software, especially 3D Studio Max or Maya. Proficient animation skills (especially bipedal, quadruped characters). An ability to create natural motion Exceptional attention to detail Familiarity with technical concepts of real time rendering Passion for games and achieving excellence – someone who always strives to improve A team player who has a disciplined and professional work ethic Tertiary education in animation or demonstrated equivalent. Minimum 2 years games industry experience Responsibilities: Setting up and creating animations as required by the lead animator. Character animation. Critter animation. Skin weighting of existing models. Creating animations for organic and inorganic models. Lip synching and facial animation for scripted sequences. Constructing bone rigs and painting skins Working within strict time constraints Reporting to Lead Animator, Lead Artist, and Producer Assist junior Animators where possible Ensure that personal work is meeting all standards (checking work, check-in procedures, build checklists etc) Use of TD2 – ensure all tasks are entered, time estimates are accurate and percentage complete updated regularly Perform additional tasks as requested Please contact David Smith on 0208 944 7777 or david@interactiveselection.com if you are interested in this position. |
| Location | Melbourne, Melbourne, Australia, Rest of World |
| Salary | Excellent |
| Date posted | 13/05/2008 |
| Recruiter | This job is advertised on behalf of Interactive Selection using their internal reference 11756. |
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