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Lead Technology Programmer
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| Job Title | Lead Technology Programmer |
|---|---|
| Job Category | Programmers |
| Job Description | Be part of a global team, accessing a wealth of experience and knowledge. - Development on current and next-generation consoles - Relocation provided for the right candidate. Our Client, based in sunny Brisbane, Australia, is a developer and publisher of interactive entertainment software and now employs more than 90 talented staff.They develop on all major console platforms, including Microsoft Xbox 360. Brisbane is famous for its great weather, relaxed lifestyle, and friendly people. It´s within this young, energetic and growing city that our client has created its own friendly and professional environment, creating globally competitive products for the world´s biggest markets. Lead Engine Programmer An opportunity exists for a talented Lead Engine Programmer to join the Technology Team. This is a unique opportunity to work on defining the tools and technology for the company’s next-generation games. Role:- - Define, implement and maintain the programming schedule - Development of tools and technology in the support of game development teams. - Research and development of new technologies for Playstation3 and Xbox 360. - Development of reusable systems architecture. - Support and maintenance of tools. - Design and implementation of game content pipelines. - Training and tuition of developers in the use of tools and technology. - Reports to the Technical Director. Requirements:- - Significant Industry management experience. - Strong C/C++. - Specialist knowledge in at least one area of game systems programming. - Experience with defining tools and content generation pipelines for at least one shipping game, or similar work-related experience. - A strong documentation ethic. - Ability to train and mentor content creators in the use of tools created. Advantages:- - Experience with C# writing and maintaining managed code. - Experience working with Maya and MEL scripting - Experience working with shader languages (HLSL, Cg) - Experience writing model exporters, explorer extensions, MFC. - Experience with XSL, velocity templates, style sheets and XML coding - Experience generating platform specific assets for next-generation console hardware. - Experience with Perl, BAT and other common scripting language alternatives - Experience with network engine programming - Experience with physics engine programming. Package:- - Competitive Salary. - 20 days annual leave - 9% Superannuation - Annual Performance & Salary Reviews - Project Bonuses - Working Visa and Relocation Assistance. When creating your profile please resume in word format. |
| Location | Brisbane, Rest of World, Australia |
| Salary | Competitive |
| Date posted | 30/07/2008 |
| Recruiter | This job is advertised on behalf of Interactive Selection using their internal reference 12123. |
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