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| Job Title | Lead Character Artist/Animator |
|---|---|
| Job Category | Artists |
| Job Description | Lead Character Artist/Animator Requirements: Responsibilities: Lead Responsibilities Maintain a full understanding of the production pipeline and Current Milestone requirements. Be aware of the teams’ role in the pipeline and those waiting on work to reach a milestone. Be aware of potential risks to the project and bring to the attention of senior management. Communicate effectively with Producer and all teams (i.e. Engine, Artists, Designers etc) Maintain communication with HR, including outlining any staff problems, staffing requirements, training opportunities etc Conduct a Master class/roundtable once a year Maintain effective documentation, including team standards, any team issues (inc. specific examples) etc. Review job applications and provide comment (yes/no) or score (out of 10) within 1 week Interview applicants as required Handle day to day management of team, including: Monitor quality and speed of work to ensure deadlines are met Monitor attendance/absentees Leave applications – approval in conjunction with Producer if project requirements allow for it. Provide regular and constructive feedback to team members Performance feedback (required within 1 week of request) Minor grievances and poor employee performance Assist individual skill development Regular meetings with team members Animator Responsibilities Work with the Lead Artist/Producer to schedule and keep the Animation team on track over the lifetime of the projects Where time permits: Setting up and creating animations Character animation Skin weighting of existing models Character modeling and texturing if necessary Lip synching and facial animation for scripted sequences Ensure that personal and team work is meeting all standards (checking work, check-in procedures, build checklists etc) Perform additional tasks as requested Experience interpreting game design documentation 4 years experience in a senior animation position within a games environment. Degree level education in animation or demonstrated equivalent Character Modeling Responsibilities Oversee all character modeling work undertaken by the team, to ensure that nothing ‘reaches’ the game that is not fully optimized If time permits: Maintain a consistent art style under direction from the Lead Artist Optimise existing 3D models to fit within the specification or produce multiple levels of detail Ensure that work is filed correctly using in house asset management tools Provide high definition models for concept and marketing purposes Create texture maps, whilst adhering to project limitations Liaise with programming team as required Please contact David Smith on 0208 944 7777 or david@interactiveselection.com if you are interested in this position. |
| Location | Adelaide, Australia, Rest of World |
| Salary | Excellent |
| Date posted | 03/06/2008 |
| Recruiter | This job is advertised on behalf of Interactive Selection using their internal reference 11761. |
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