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| Job Title | 3D Programmer based in Montreal, Canada |
|---|---|
| Job Category | Programmers |
| Job Description | 3D Programmer Job Summary: Duties: Develop high quality software using C++ and OOD. Ability to technically design, implement and review 3D systems for use in the development of the game in a specific timeframe. Ability to optimize and debug code, from low-level libraries through to in game code. Ability to consider cross platform issues and develop for cross platform API’s. Generate the highest quality work, leading to the highest quality games. Ability to schedule own work, and honestly and openly appraise personal and project progress. Desire to push gameplay technology forward wherever possible. Positive contribution to team goals, and project focus. Responsible adherence to, and proactive contribution toward, the Coding Standards. Person Specification: Profile Essential Experience and Qualifications Minimum of 3 years commercial experience. Minimum of 1 published title – at least one as 3D specific programmer on a videogame. Worked with middleware, commercial or in-house 3D module (Unreal, Renderware, Netimmerse, etc) Good mathematics skills A good degree in a relevant subject. Minimum of 3 published titles – at least two as 3D specific programmer on a videogame. Technical Skills Excellent C++ Strong OOD skills Cross platform development experience an advantage Good knowledge of the Shader 3.0 model Experienced in optimisation Interpersonal Skills Ability to organise and manage other programmers Team Player Approachable Open to constructive criticism Good Communicator Motivation and Interests Ambition and passion for video games are essential! Please contact David Smith on 0208 944 7777 or david@interactiveselection.com if you are interested in this position. |
| Location | Montreal, Montreal, Canada, North America |
| Salary | Excellent |
| Date posted | 11/07/2008 |
| Recruiter | This job is advertised on behalf of Interactive Selection using their internal reference 12047. |
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