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Job Title

Lead Level Designer - AAA

Job Category Games/Level Designers
Experience/Skills Required Level designer
Job Description The lead level designer will oversee the design of all environmental content and ensure that the gameplay within it reflects the vision of the game and exploits its mechanics. Working closely with the lead game designer, this position requires great leadership skills and an ability to motivate your team to create AAA content.

Responsibilities

•Develop missions and levels according to the global vision of the game, the characters’ types and the games’ objectives

•Involved in the analysis of the needs of the design team

•Suggest creative new ideas and concepts

•Assists the game designer in the development and evolution of the game content

•Commit to deadlines and monthly milestones

•Help build better, more efficient processes with your entire team.

•Take part in the weekly leads meeting

•Manage other level designers, making sure that they are on task

•Assist with the scripting of game-play entities and events.


Requirements

•Must have 3 years of industry level design experience using world-building tools and/or 3DStudioMax or Maya.

•Ability to direct, supervise, and mentor a team of Level Designers

•Collaborating with Lead Designer and Game designer to define and refine game-play mechanics.

•Ability to produce articulate design documentation detailing innovative game-play mechanics, mission walkthroughs, story lines, character biographies, control systems, and asset inventories

•Design game-play-rich environments.

•Triggering and placing entities (such as enemies, movers, and objects) to create fun, absorbing game-play

•Skilled in roughing out world geometry, camera paths, and lighting using 3D world-building tools to the extent that the Environment Art team can then embellish what is there to create levels that are both visually stunning and conducive to good game-play.

•Coordinating and mentoring the creative efforts of other project level designers.

•Ability to resolve game-play and production issues

•Collaborate closely with project artists to create visually stunning environments

•Knowledge of the development process from concept to final product release.

•Maintain knowledge of game features and technologies, as they pertain to game-play implementation and level optimizations

•Knowledge of at least one scripting language

•Must play games of all genres and be able to describe their strengths and weaknesses in a way that all can understand

Please contact David Smith on 0208 944 7777 or david@interactiveselection.com if you are interested in this position.
Location Montreal, Canada, North America
Salary Excellent
Date posted 03/11/2008
Recruiter This job is advertised on behalf of Interactive Selection using their internal reference 12404`.
Interactive Selection

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