AAA Studio seeks Technical Animator

Games Jobs - Art / Animation - Denmark

Job Title AAA Studio seeks Technical Animator
Skills Required Art / Animation
Job Description Our Client is now currently looking for a full-time Technical Animator to join an unannounced AAA game project. They are seeking applications from the very best talent from around the world and will offer a relocation package in order to secure the right candidate for this role. As an integral part of the animation and technical art team, you will collaborate with cross disciplinary team members to execute the overall creative vision for animation of the project. You will be working with game designers, artists, animators and programmers, working out technical setups and creating pipelines for animation and character related content. Your goal is to support the animation team in producing and integrating animation content setting new standards for animation in games.

Responsibilities:
  • Be a part of the technical art team working with artists, designers, programmers and animators to ensure outstanding character animation properly fitting the game design requirements
  • Assist in the design and development of animation and character art tools and the pipelines required to setup and animate game characters
  • Work with character artists ensuring that game models are made to meet technical and animation quality requiremen
  • Making scripts (e.g. in Python/MaxScript/MEL) or working with programmers doing so fleshing out desired functionality e.g. for batch-processing the character animation assets and setups
  • Assist character artist with skinning and rigging of characters, including setups for facial animation
  • Create and maintain documentation on best practices working with IOI’s current tool set
  • Help define work flows, structures and the organization of animation related content
  • Deliver content within quality, schedule and technical limitations

Requirements:
  • Accomplished technical animator with experience working in the video games industry having produced work for at least one published title
  • Experience with rigging and skinning
  • Understanding of human anatomy
  • Analytically minded and organized
  • Experienced in one or more 3D applications (Motion Builder, Maya, 3dsMax)
  • Programming and tool development experience with languages like Python, MaxScript, C# and libraries/modules like MotionBuilder SDK, Maya Commands, OpenMaya, 3dsMax SDK, PyQt, Perforce API
  • Ability to look past immediate technical constraints and work solution oriented

Please contact Cassandra Donnelly on 0208 144 6336 or cassandra@interactiveselection.com if you are interested in this position. Please forward your CV in a Word format. View Many More Interactive Selection Jobs
Salary Competitive
Location Copenhagen, Denmark
Job Category Art / Animation
Date posted 14/04/2014
Recruiter This job is advertised on behalf of Interactive Selection using their internal reference 929.
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