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Junior Level Designer
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| Job Title | Junior Level Designer |
|---|---|
| Job Category | Games/Level Designers |
| Experience/Skills Required | Games/Level Designers |
| Job Description | This is the Australian studio of a major Californian company who develop, publish, and distribute interactive entertainment software. The studio was founded in 2003 and have grown to 50+ staff in that time. They are currently working on a high profile project for all three major consoles with pre-production just stating on another title. They are looking to expand to 70 people in the next year. My client offer a friendly environment and great infrastructure, competitive salaries, stock options, salary packaging, and significant project bonuses. The Level Designer is responsible for designing, building and documenting gameplay elements and levels in a game. The position will require the use of our proprietary level design/world building tools and close collaboration with the environment art team to produce finished game worlds. Although industry experience is an advantage, motivated and talented applicants looking to break into the games industry should not be deterred from applying for this role. Responsibilities: - Collaborate with the design team to research and prototype interesting and fun gameplay ideas - Pitch gameplay and level ideas to the Project Director and other team members for validation and approval - Document level designs to a high standard - Design high quality, fun and interesting levels using our in house level design software - Create unpolished placeholder art assets for games using 3DS max - Push the level design of our games to a high standard whilst respecting and understanding the technical constraints imposed - Collaborate closely with the environment art team to establish the look and feel of the levels - Balance and fine tune gameplay areas based on feedback and focus testing - Correct bugs found by testers Technical Requirements: - Previous games industry experience an advantage - Previous artistic/design experience an advantage - A basic level of proficiency with 3DS max is essential - Good written English skills are essential Skills include some of Games, Design, Level Design, Level Editors, gameplay, scripting |
| Location | Brisbane, Rest of World |
| Salary | DOE |
| Date posted | 06/10/2008 |
| Recruiter | This job is advertised on behalf of Datascope using their internal reference 27566. |
|
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